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	<updated>2026-04-04T12:43:04Z</updated>
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		<id>https://coalitiongroup.net/wiki/index.php?title=West_Wind_Operation_Order&amp;diff=2947</id>
		<title>West Wind Operation Order</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=West_Wind_Operation_Order&amp;diff=2947"/>
		<updated>2022-08-29T20:10:42Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: /* Side Quests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;sub&amp;gt;WEST WIND&amp;lt;/sub&amp;gt; =&lt;br /&gt;
This document exists to serve as an introduction to the play area, game play, systems, and assets for the upcoming campaign titled &amp;quot;West Wind&amp;quot; for COALITION.&lt;br /&gt;
[[File:Wwheader.jpg|center|thumb|978x978px|War comes to Varistan]]&lt;br /&gt;
&lt;br /&gt;
== TIME PERIOD ==&lt;br /&gt;
The time period for the West Wind campaign is summer 1980 in a fictional Soviet-bloc state.&lt;br /&gt;
&lt;br /&gt;
== FORCES ==&lt;br /&gt;
&lt;br /&gt;
=== OPFOR ===&lt;br /&gt;
[[File:Ocpflag.png|center|frameless|350x350px|OCP - Ornis Communist Party]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BLUFOR ===&lt;br /&gt;
[[File:Sfrvflag.png|center|thumb|350x350px|SFRV - Socialist Federated Republic of Varistan]]&lt;br /&gt;
Due to the nature of the campaign, gear and uniforms &amp;#039;&amp;#039;&amp;#039;will not be shared&amp;#039;&amp;#039;&amp;#039; prior to the first set of missions. Players are expected to not know who their enemy is since, realistically, the country is breaking apart. Anyone with a weapon could be a good or bad guy depending on situation.&lt;br /&gt;
&lt;br /&gt;
== ASSETS ==&lt;br /&gt;
Due to the time period, expect many older soviet-era tech pieces as well as a potential for &amp;quot;newer&amp;quot; western-like gear scattered around the map as rewards for capturing areas. A brief list of vehicles/statics planned for the campaign, not including all &amp;quot;unlockable&amp;quot; vehicles:&lt;br /&gt;
&lt;br /&gt;
[[File:Btr40.png|center|frameless|708x708px|BTR-40]]&lt;br /&gt;
[[File:Btr60.png|center|frameless|717x717px|BTR-60]]&lt;br /&gt;
[[File:Bmp1.png|center|frameless|717x717px|BMP-1]]&lt;br /&gt;
[[File:Uaz.png|center|frameless|717x717px|UAZ]]&lt;br /&gt;
[[File:Gaz66.png|center|frameless|714x714px|GAZ-66]]&lt;br /&gt;
[[File:Ural.png|center|frameless|712x712px|URAL]]&lt;br /&gt;
[[File:Podnos.png|center|frameless|720x720px|Podnos Mortar]]&lt;br /&gt;
[[File:D30.png|center|frameless|722x722px|D-30 AT/Artillery]]&lt;br /&gt;
[[File:T55.png|center|frameless|717x717px|T-55]]&lt;br /&gt;
&lt;br /&gt;
== MAP / AREA OF OPERATIONS (AO) ==&lt;br /&gt;
[[File:Wwmap.png|center|frame|Area of Operation for WEST WIND]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== GAMEPLAY SYSTEMS ==&lt;br /&gt;
&lt;br /&gt;
=== Persistence ===&lt;br /&gt;
This campaign utilizes &amp;quot;PERSIST&amp;quot;, a mod that records the location/gear/inventories or all players and saves them to file between missions. Upon mission save, the mission is ended. Upon mission load next week, all players will spawn in with the gear, vehicles, and inventories they had last week at the same location they were saved and at the time they ended at. [https://steamcommunity.com/sharedfiles/filedetails/?id=2603942867&amp;amp;searchtext=persist A link to this mod can be found here].&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
Time will be accelerated at a rate of 6x normal time. This translates to two (2) real-world hours of day time and two (2) real-world hours of night time per day with a total day being four (4) hours of real time.&lt;br /&gt;
&lt;br /&gt;
=== Campaign Supplies ===&lt;br /&gt;
West Wind supports three types of &amp;quot;supplies&amp;quot; which each side will use to request various supports between weeks. The supplies are:&lt;br /&gt;
[[File:Manpower.png|thumb|121x121px|Manpower]]&lt;br /&gt;
&lt;br /&gt;
* Manpower - Your ability to supply fighters&lt;br /&gt;
** Manpower is much like tickets. Each village/area you capture will provide you with a fighting populace to support your cause&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fuel.png|thumb|121x121px|Fuel]]&lt;br /&gt;
&lt;br /&gt;
* Fuel - Your ability to ensure your vehicles can move as well as spawn new vehicles&lt;br /&gt;
** Fuel is used to spawn vehicles as well as request fuel resupply between missions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ammo.png|thumb|123x123px|Ammo]]&lt;br /&gt;
&lt;br /&gt;
* Ammunition - Your ability to harm others&lt;br /&gt;
** Much like fuel, ammunition is necessary to spawn vehicles or supply crates for your fighters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Logistics ===&lt;br /&gt;
Each side will be responsible for their own logistics to include, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Fuel&lt;br /&gt;
* Ammunition&lt;br /&gt;
* Transport/Vehicles&lt;br /&gt;
&lt;br /&gt;
=== Sector Defenders ===&lt;br /&gt;
Due to the sudden onset of war, many villages have formed their own militias to defend themselves or, maybe, even attack surrounding villages. As such, each sector has AI defenders controlled by at least one INDFOR commander.&lt;br /&gt;
&lt;br /&gt;
=== Capturing Sectors ===&lt;br /&gt;
Each sector has an indestructible flag pole in it where the flag marker is located on the map. This flag pole has a fifteen (15) second hold action on it called, &amp;quot;Raise Flag&amp;quot;. Raising a flag within a sector will flip said sector to be controlled by the side of the unit that does the action and reward the side with whatever capture rewards relevant to that sector.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sectors must be captured in order and cannot be skipped.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Once a sector is captured, the flag icon on the map will change colors to either BLUE or RED depending on if SFRV or OCP captures said sector.&lt;br /&gt;
&lt;br /&gt;
=== Side Quests ===&lt;br /&gt;
Commanders have agreed to include &amp;quot;side quests&amp;quot; into the campaign. Any participant in the campaign may submit a CMF mission to the commander for approval as a side quest for the opposing side outside of normal COALITION session hours.&lt;br /&gt;
&lt;br /&gt;
If the side quest is approved by the commander, the gameplay admin - tanaka - will assess the difficulty of the mission and assign a reward value to it. The side quest will then be given to the opposing commander and he/she may accept or deny the side quest.&lt;br /&gt;
&lt;br /&gt;
All missions must be:&lt;br /&gt;
&lt;br /&gt;
* Coop&lt;br /&gt;
* Single-life&lt;br /&gt;
* Able to be done outside of session hours&lt;br /&gt;
* Limited to 30 people or less&lt;br /&gt;
&lt;br /&gt;
Upon completion of the side quest, rewards will be given to the side that took the quest. If the side quest is failed, the rewards will be given to the side that created the side quest.&lt;br /&gt;
&lt;br /&gt;
=== Respawn ===&lt;br /&gt;
Each death retracts one (1) manpower. Upon death, you will respawn at a waiting area with no gear. Commanders will have the ability to &amp;quot;force respawn&amp;quot; up to ten (10) times a mission. &amp;lt;u&amp;gt;There will be no respawn timer.&amp;lt;/u&amp;gt; Commanders and commanders only will be solely respawnsible (heheheh) to ensuring their forces are ready and able.&lt;br /&gt;
&lt;br /&gt;
=== After-action Review (AAR) ===&lt;br /&gt;
AARs will be side-based and conducted in private channels to ensure operational security (OPSEC) is kept.&lt;br /&gt;
&lt;br /&gt;
=== Espionage ===&lt;br /&gt;
Due to the fact that both sides speak the same language, espionage will be fully enabled. We encourage commanders to have a crypto book ready to help counter this and fully understand how the radios function in ACRE2. A guide to radios can be found here.&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
&lt;br /&gt;
=== Connecting to the Server ===&lt;br /&gt;
Leadership and essential personnel - as determined by the commander - can connect to the server 45 minutes early at 11:15 AM CST (GMT -6). Otherwise, load in time will be staggered to ensure the server does not explode with 100+ players:&lt;br /&gt;
&lt;br /&gt;
* 11:15 - Leadership and Essential Personnel&lt;br /&gt;
* 11:25 - Specialties (if any)&lt;br /&gt;
* 11:35 - All General Infantry&lt;br /&gt;
&lt;br /&gt;
An announcement in the west wind channel will be made when each can connect.&lt;br /&gt;
&lt;br /&gt;
=== Total Game Time ===&lt;br /&gt;
The total game time (TGT) will not exceed beyond three hours from 12:00 PM CST to 3:00 PM CST. Wherever units are located at 3PM CST will be where they are saved.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Leadership_Checklist&amp;diff=2907</id>
		<title>Leadership Checklist</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Leadership_Checklist&amp;diff=2907"/>
		<updated>2022-04-04T03:22:17Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Added jungle formation link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Considerations for All Scenarios&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) What assets do you have?&lt;br /&gt;
&lt;br /&gt;
2) What are your mission success conditions?&lt;br /&gt;
&lt;br /&gt;
3) What do you know about the enemy assets and which of your assets will you use to counter them?&lt;br /&gt;
&lt;br /&gt;
4) What assets will you directly manage and what assets will you delegate?&lt;br /&gt;
&lt;br /&gt;
6) Delegate subordinates to mark and name points of interest and reference points like roads.&lt;br /&gt;
&lt;br /&gt;
5) Start sketching out your general plan, build a series of overall steps that will result in mission success. Communicate your intent to your subordinates. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Resupply&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* Do you have resupply?&lt;br /&gt;
* Who is managing resupply?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;MMG / HMG Support&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Will they be a Squad or Platoon asset?&lt;br /&gt;
* MG teams need support to hold security&lt;br /&gt;
* MG teams are ideal to hold open areas or ambush enemies from protected positions&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;HAT / MAT Support&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Will they be a Squad or Platoon asset?&lt;br /&gt;
* Be prepared for enemy heavy armour like BMPs or MBTs&lt;br /&gt;
* Depending on visibility, lock on or guided assets work well from elevated positions&lt;br /&gt;
* Unguided teams work best from the flank of enemy armour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Armed Vehicles&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Are vehicles a fireteam asset, Squad Asset, or Platoon Asset?&lt;br /&gt;
* Are vehicles an autonomous asset?&lt;br /&gt;
** Are they under your direct command or will you subordinate command?&lt;br /&gt;
&lt;br /&gt;
* Do you have vehicle rearm and repair?&lt;br /&gt;
** Create a plan for resupplying vehicles during the mission&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Indirect Fire Support&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;#039;&amp;#039;&amp;#039;Close Air Support&amp;#039;&amp;#039;&amp;#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Unarmed Transportation&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) What transport do you have and will they hold all your infantry?&lt;br /&gt;
&lt;br /&gt;
2) Do you expect your infantry to keep their vehicles or leave them behind?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Fighting at Night&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Fighting in a Jungle&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Strongly consider utilizing jungle formation. See it [https://coalitiongroup.net/wiki/index.php/Formations#Platoon_Jungle_Formation here].&lt;br /&gt;
* If map markers or radios are limited, consider keeping your units close together.&lt;br /&gt;
* If communications are limited, ensure units are echoing orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Fighting in a Desert&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;No Radio / RTO&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Keep units close together if communications are limited&lt;br /&gt;
* Ensure that units are regularly reporting in&lt;br /&gt;
* Ensure that units are echoing orders among their teams and squads and between squads if necessary&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(WIP)&lt;br /&gt;
&lt;br /&gt;
-What are your important assets?&lt;br /&gt;
&lt;br /&gt;
-What are your priorities (within your structure)?&lt;br /&gt;
&lt;br /&gt;
-What can you delegate?&lt;br /&gt;
&lt;br /&gt;
-Are there difficult mission circumstances you can mitigate? How?&lt;br /&gt;
&lt;br /&gt;
-Then, get to the movement and squad positioning. This stuff can be practiced in your own time if you don&amp;#039;t feel very confident about it. Shit happens and can sometimes snowball into being more time consuming than you&amp;#039;d like, but this point should be one of the smaller percentages of briefing time.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2905</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2905"/>
		<updated>2022-03-30T04:52:09Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;br /&gt;
&lt;br /&gt;
==== Minefield Formation ====&lt;br /&gt;
Minefields are a difficult obstacle to face. If avoidance is not possible, you and your team(s) may be forced to push through. In this case, mine detectors and other engineering tools should be available. The engineers or soldiers with the necessary tools should be placed ahead of the platoon/squad/team by about 30 meters in order to provide clearance in the event of an untimely detonation. A squad level example is below. &amp;lt;pre&amp;gt;&lt;br /&gt;
     ENG&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;It is critical that the point man in the engineering unit covers about a 2 meter wide area in front of them. If possible, other members of the engineering unit should mark the safe route visibly on the ground. The engineering team should carefully consider the terrain they are traversing while inside the minefield.&lt;br /&gt;
&lt;br /&gt;
Infantry in this formation should provide cover for the engineers to the best of their limited ability while staying in the cleared areas of the minefield. Unfortunately, the infantry are likely relegated to standing in the open with little to no cover while they perform this task. &lt;br /&gt;
&lt;br /&gt;
There are nearly no advantages to this formation as traversing a minefield is not an advantageous situation and should only be done if &amp;#039;&amp;#039;absolutely&amp;#039;&amp;#039; necessary. The main advantage of this formation is that casualties from the minefield itself should be mitigated by following the exact path as the forward element.&lt;br /&gt;
&lt;br /&gt;
Attached is a US Marine Corps Squad-size Sweeping Team, for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:USM-Minefield-Squad.PNG|center|frameless|744x744px]]&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2904</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2904"/>
		<updated>2022-03-30T04:51:04Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Attempt 3. I might be a retard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;br /&gt;
&lt;br /&gt;
==== Minefield Formation ====&lt;br /&gt;
Minefields are a difficult obstacle to face. If avoidance is not possible, you and your team(s) may be forced to push through. In this case, mine detectors and other engineering tools should be available. The engineers or soldiers with the necessary tools should be placed ahead of the platoon/squad/team by about 30 meters in order to provide clearance in the event of an untimely detonation. A squad level example is below. &amp;lt;pre&amp;gt;&lt;br /&gt;
     ENG&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;It is critical that the point man in the engineering unit covers about a 2 meter wide area in front of them. If possible, other members of the engineering unit should mark the safe route visibly on the ground. The engineering team should carefully consider the terrain they are traversing while inside the minefield.&lt;br /&gt;
&lt;br /&gt;
Infantry in this formation should provide cover for the engineers to the best of their limited ability while staying in the cleared areas of the minefield. Unfortunately, the infantry are likely relegated to standing in the open with little to no cover while they perform this task. &lt;br /&gt;
&lt;br /&gt;
There are nearly no advantages to this formation as traversing a minefield is not an advantageous situation and should only be done if &amp;#039;&amp;#039;absolutely&amp;#039;&amp;#039; necessary. The main advantage of this formation is that casualties from the minefield itself should be mitigated by following the exact path as the forward element.&lt;br /&gt;
&lt;br /&gt;
Attached is a US Marine Corp Mine Sweeping Element Formation for reference.&lt;br /&gt;
&lt;br /&gt;
[[File:USM-Minefield-Squad.PNG|center|frameless|744x744px]]&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2903</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2903"/>
		<updated>2022-03-30T04:47:16Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Added reference image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;br /&gt;
&lt;br /&gt;
==== Minefield Formation ====&lt;br /&gt;
Minefields are a difficult obstacle to face. If avoidance is not possible, you and your team(s) may be forced to push through. In this case, mine detectors and other engineering tools should be available. The engineers or soldiers with the necessary tools should be placed ahead of the platoon/squad/team by about 30 meters in order to provide clearance in the event of an untimely detonation. A squad level example is below. &amp;lt;pre&amp;gt;&lt;br /&gt;
     ENG&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;It is critical that the point man in the engineering unit covers about a 2 meter wide area in front of them. If possible, other members of the engineering unit should mark the safe route visibly on the ground. The engineering team should carefully consider the terrain they are traversing while inside the minefield.&lt;br /&gt;
&lt;br /&gt;
Infantry in this formation should provide cover for the engineers to the best of their limited ability while staying in the cleared areas of the minefield. Unfortunately, the infantry are likely relegated to standing in the open with little to no cover while they perform this task. &lt;br /&gt;
&lt;br /&gt;
There are nearly no advantages to this formation as traversing a minefield is not an advantageous situation and should only be done if &amp;#039;&amp;#039;absolutely&amp;#039;&amp;#039; necessary. The main advantage of this formation is that casualties from the minefield itself should be mitigated by following the exact path as the forward element.&lt;br /&gt;
&lt;br /&gt;
Attached is a US Marine Corp Mine Sweeping Element Formation for reference.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2902</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2902"/>
		<updated>2022-03-30T04:45:34Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: verbage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;br /&gt;
&lt;br /&gt;
==== Minefield Formation ====&lt;br /&gt;
Minefields are a difficult obstacle to face. If avoidance is not possible, you and your team(s) may be forced to push through. In this case, mine detectors and other engineering tools should be available. The engineers or soldiers with the necessary tools should be placed ahead of the platoon/squad/team by about 30 meters in order to provide clearance in the event of an untimely detonation. A squad level example is below. &amp;lt;pre&amp;gt;&lt;br /&gt;
     ENG&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;It is critical that the point man in the engineering unit covers about a 2 meter wide area in front of them. If possible, other members of the engineering unit should mark the safe route visibly on the ground. The engineering team should carefully consider the terrain they are traversing while inside the minefield.&lt;br /&gt;
&lt;br /&gt;
Infantry in this formation should provide cover for the engineers to the best of their limited ability while staying in the cleared areas of the minefield. Unfortunately, the infantry are likely relegated to standing in the open with little to no cover while they perform this task. &lt;br /&gt;
&lt;br /&gt;
There are nearly no advantages to this formation as traversing a minefield is not an advantageous situation and should only be done if &amp;#039;&amp;#039;absolutely&amp;#039;&amp;#039; necessary. The main advantage of this formation is that casualties from the minefield itself should be mitigated by following the exact path as the forward element.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2901</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2901"/>
		<updated>2022-03-30T04:44:50Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Added Minefield &amp;quot;Formation&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;br /&gt;
&lt;br /&gt;
==== Minefield Formation ====&lt;br /&gt;
Minefields are a difficult obstacle to face. If avoidance is not possible, you and your team(s) may be forced to push through. In this case, mine detectors and other engineering tools should be available. The engineers or soldiers with the necessary tools should be placed ahead of the platoon/squad/team by about 30 meters in order to provide clearance in the event of an untimely detonation. &amp;lt;pre&amp;gt;&lt;br /&gt;
     ENG&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;It is critical that the point man in the engineering unit covers about a 2 meter wide area in front of them. If possible, other members of the engineering unit should mark the safe route visibly on the ground. The engineering team should carefully consider the terrain they are traversing while inside the minefield.&lt;br /&gt;
&lt;br /&gt;
Infantry in this formation should provide cover for the engineers to the best of their limited ability while staying in the cleared areas of the minefield. Unfortunately, the infantry are likely relegated to standing in the open with little to no cover while they perform this task. &lt;br /&gt;
&lt;br /&gt;
There are nearly no advantages to this formation as traversing a minefield is not an advantageous situation and should only be done if &amp;#039;&amp;#039;absolutely&amp;#039;&amp;#039; necessary. The main advantage of this formation is that casualties from the minefield itself should be mitigated by following the exact path as the forward element.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:USM-Minefield-Squad.PNG&amp;diff=2900</id>
		<title>File:USM-Minefield-Squad.PNG</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:USM-Minefield-Squad.PNG&amp;diff=2900"/>
		<updated>2022-03-30T03:46:24Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Squad Minefield Sweep Formation for the US Marines. Used as an example.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:USM-Minefield-Squad.PNG&amp;diff=2899</id>
		<title>File:USM-Minefield-Squad.PNG</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:USM-Minefield-Squad.PNG&amp;diff=2899"/>
		<updated>2022-03-30T03:45:08Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Squad Minefield Formation for the US Marines. Used as an example.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Squad Minefield Formation for the US Marines. Used as an example.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2898</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2898"/>
		<updated>2022-03-30T01:35:21Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: /* Platoon Jungle Formation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element through (you guessed it) a jungle. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2897</id>
		<title>Formations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Formations&amp;diff=2897"/>
		<updated>2022-03-30T01:34:15Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Added &amp;quot;Specialized Formations&amp;quot; section, Platoon Jungle Formation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Formation Information ==&lt;br /&gt;
All formations have 5 meter spacing between players unless otherwise specified by your leadership.&lt;br /&gt;
&lt;br /&gt;
FTL = Fireteam Leader&lt;br /&gt;
&lt;br /&gt;
AR = Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AAR = Assistant Automatic Rifleman&lt;br /&gt;
&lt;br /&gt;
AT = Rifleman (Anti-Tank)&lt;br /&gt;
&lt;br /&gt;
GRN = Grenadier&lt;br /&gt;
&lt;br /&gt;
When choosing a formation for movement within your fireteam, you must consider &amp;#039;&amp;#039;&amp;#039;control&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;flexibility&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;fire capability&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;security&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Formationguide.png|center|940x940px]]&lt;br /&gt;
&lt;br /&gt;
===Basic Fireteam Formations===&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Wedge&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam wedge is the default formation used when moving towards contact or an unknown area. It allows for quick transitioning into a line and ease of movement. The AR should always be placed on the side&lt;br /&gt;
of which contact is more likely to happen, so he and his team can establish a base of fire and achieve fire superiority as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam column is best used when you expect enemy contact to come from your sides. Its frontal and rear firepower is minimal and is best used when crossing expected minefields.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Fireteam Line&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
AT   AR   AAR   FTL  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The fireteam line is what formation you will always turn into when reacting to contact. Regardless of what formation you where traveling in, always form a line facing the direction of first contact to maximize fire power.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Staggered Column&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  AT&lt;br /&gt;
         AR&lt;br /&gt;
  AAR&lt;br /&gt;
         FTL&lt;br /&gt;
  GRN&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The staggered column is a good compromise for a fireteam. Naturally this will be chosen for road marches or when escorting assets. It is a very balanced formation with equal firepower to all sides.&lt;br /&gt;
A staggered column should be preferred over a column in most situations.&lt;br /&gt;
&lt;br /&gt;
===Basic Squad Formations===&lt;br /&gt;
Squad formations are chosen by the squad leader, usually team leaders have the freedom to choose the fireteam formation.&lt;br /&gt;
However, the fireteam formation needs to be within the intent of the squad leader&amp;#039;s choice of the squad formation.&lt;br /&gt;
Bad examples:&lt;br /&gt;
A squad line with fireteams in columns or a squad column with fireteams in lines.&lt;br /&gt;
The fireteam formations are interfering and contradicting with the squad formation becoming essentially pointless.&lt;br /&gt;
&lt;br /&gt;
==== Squad Column ====&lt;br /&gt;
Squad Column with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a column and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL&lt;br /&gt;
      AR      GRN&lt;br /&gt;
  AAR             AT&lt;br /&gt;
&lt;br /&gt;
         SL&lt;br /&gt;
         M&lt;br /&gt;
&lt;br /&gt;
           FTL&lt;br /&gt;
       GRN      AR&lt;br /&gt;
   AT             AAR                    &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If traveling or traveling-overwatch is the movement technique to be used for the squad, this will be your default formations.&lt;br /&gt;
It is a compromise of risk minimization due to small exposure, flexibility to transition into other formation, to react to contact,&lt;br /&gt;
ease of control and traveling speed.&lt;br /&gt;
&lt;br /&gt;
==== Squad Line ====&lt;br /&gt;
Squad Line with fireteam wedges =&amp;gt; &amp;quot;fireteams in the squad are aligned in a line and the fireteam formations are wedges&amp;quot;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
          FTL                       FTL&lt;br /&gt;
      AR      GRN               GRN      AR&lt;br /&gt;
  AAR             AT        AT             AAR                   &lt;br /&gt;
                       SL&lt;br /&gt;
                       M &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad line is what all formations become if the entire squad comes under fire. Squad leaders should minimize time in the squad line unless defensive. If defensive, the squad line offers maximum firepower forward but leave the flank firepower to be desired.&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Squad File&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     AT&lt;br /&gt;
     AR&lt;br /&gt;
     AAR&lt;br /&gt;
     FTL&lt;br /&gt;
     GRN&lt;br /&gt;
&lt;br /&gt;
     SL&lt;br /&gt;
     M&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The squad column lacks security to the front and rear, but maximizes firepower to the flanks.&lt;br /&gt;
The squad column should primarily be used when contact should be avoided at all costs and when the reaction to contact will be to break from it.&lt;br /&gt;
In most other traveling situations for large groups the formation should be a staggered column or a squad column.&lt;br /&gt;
&lt;br /&gt;
=== US Army Video ===&lt;br /&gt;
Here is a basic instructional video used by the US Army in earlier conflicts to help explain squad and fireteam movement formations. Their TTPs still apply even in-game.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|https://youtu.be/OKRues4Fwrk?t=22|1000px|center|US Army Formation Movement|start=22}}&lt;br /&gt;
&lt;br /&gt;
=== Specialized Formations ===&lt;br /&gt;
&lt;br /&gt;
==== Platoon Jungle Formation ====&lt;br /&gt;
The Platoon Jungle Formation is a specialized movement formation for a platoon sized element. This formation is characterized by the squad columns that mutually support and provide security. The forward-most element can be flexible, as long as it is able to provide fire support forward.&amp;lt;pre&amp;gt;&lt;br /&gt;
           TL              TL&lt;br /&gt;
         AR  GREN      GREN  AR    &lt;br /&gt;
      AAR        AT  AT        AAR&lt;br /&gt;
                   &lt;br /&gt;
     TL            SL             TL&lt;br /&gt;
     AR            M              AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     AT                           AT&lt;br /&gt;
                     &lt;br /&gt;
     SL            PL             SL&lt;br /&gt;
     M             MO             M&lt;br /&gt;
               RTO/JTAC/FO&lt;br /&gt;
     AT                           AT&lt;br /&gt;
     AR                           AR&lt;br /&gt;
     AAR                          AAR&lt;br /&gt;
     GRN                          GRN&lt;br /&gt;
     TL                           TL&lt;br /&gt;
&amp;lt;/pre&amp;gt;The jungle formation is vulnerable to indirect fire, but centralizes control and provides good security. In the event of contact, the formation is extremely flexible - the squad columns will swing out into lines for maximum fire support towards the contact. The Team Leaders at the rear control the swing out. &lt;br /&gt;
&lt;br /&gt;
Note the position of the platoon leader and the adjacent squad leaders during movement. This proximity allows the formation to expand when it halts in order to form a perimeter. This depicts a 39 man platoon, but this can be effectively used with more or less numbers.&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=CCO_Event_Details&amp;diff=2876</id>
		<title>CCO Event Details</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=CCO_Event_Details&amp;diff=2876"/>
		<updated>2022-03-24T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: April not March&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CCO#16 - Operation Faux Tiger ==&lt;br /&gt;
&lt;br /&gt;
=== Backdrop ===&lt;br /&gt;
Due to heightened US/Chinese tensions in the Pacific, a powder keg is ignited when Chinese naval forces capture an American F-35 which sunk to the ocean floor in May 2021. Despite threats of sanctions, China refuses to give back the captured technology. Operation Faux Tiger begins in June 2021 when the US 1st Marine Division, 1st Marine Regiment invades the small island nation of Pulau and forcefully recovers the F-35 core. Various sea battles break out and the soverign nation of Tanoa is targeted by both sides due to it&amp;#039;s strategically-placed and invaluable airbase.&lt;br /&gt;
&lt;br /&gt;
=== Belligerents ===&lt;br /&gt;
[[File:USMCFlag.png|frameless]]&lt;br /&gt;
BLUFOR - Attacking - United States Marine Corps&lt;br /&gt;
&lt;br /&gt;
US 1st Marine Division, 7th Marine Regiment, 1st Battalion, A Company&lt;br /&gt;
&lt;br /&gt;
Commanded by MikeDz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PLA flag.png|frameless|251x251px]]&lt;br /&gt;
&lt;br /&gt;
OPFOR - Defending - Peoples Liberation Army&lt;br /&gt;
&lt;br /&gt;
Unknown unit(s)&lt;br /&gt;
&lt;br /&gt;
Commanded by Hellfire&lt;br /&gt;
&lt;br /&gt;
=== Event Information ===&lt;br /&gt;
&lt;br /&gt;
* When: &lt;br /&gt;
** Saturday, April 23rd, 2022&lt;br /&gt;
* Where: &lt;br /&gt;
** [[Server Information|COALITION Session Server]]&lt;br /&gt;
* Who: &lt;br /&gt;
** Coalition and all oriented communities&lt;br /&gt;
* What:&lt;br /&gt;
** CCO#16 - Operation Faux Tiger&lt;br /&gt;
&lt;br /&gt;
==== Game type ====&lt;br /&gt;
Linear attack and defend with sector control and frontline&lt;br /&gt;
&lt;br /&gt;
==== Terrain ====&lt;br /&gt;
Tanoa&lt;br /&gt;
&lt;br /&gt;
==== Documents ====&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1jkrtumPOaOrV6O3L3DcfSu019Nca5pV-k2yb3kX_cVk/edit?usp=sharing Roster]&lt;br /&gt;
&lt;br /&gt;
Warning Order (TBA)&lt;br /&gt;
&lt;br /&gt;
=== Sign ups / Further Info ===&lt;br /&gt;
Sign ups open Saturday, April 9th at 1200 CST&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/237991125523103747/630796188266004480 #cco-info-faq]&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Tactics&amp;diff=2864</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Tactics&amp;diff=2864"/>
		<updated>2022-03-14T00:50:44Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Expanded ADD into Alert, Direction, Distance for clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==We conduct war as a Team==&lt;br /&gt;
&lt;br /&gt;
One of the first things you learn in the Forces is that everything is done as a team.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
There&amp;#039;s a specific safety in this principle. If you ever find yourself alone and separated from your element, the prospects of survival diminish, significantly. And as such it is imperative that one remain an active member of their combat element. For if one were to be wounded or find themselves in enemy contact, the formation allows for a concentration of martial power - thus the bundle of twigs becomes the fasces.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
===Types of enemy contact===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two main forms of enemy contact; &amp;quot;soft&amp;quot;, and &amp;quot;hard&amp;quot;. Soft contact being when a your element observes or encounters an enemy force - who is oblivious to your existence. Alternatively, hard contact is defined as your element&amp;#039;s reaction to receiving enemy fire. &lt;br /&gt;
&lt;br /&gt;
Lesser forms of contact include &amp;quot;sporadic fire&amp;quot; and &amp;quot;audio contact&amp;quot;. At some point the enemy may engage you from a considerable distance, hurling volleys that may be essentially inaccurate fire. If struck by these rounds they will wound and in rare occurrences kill if they strike a lucky blow. This is commonly referred to as &amp;quot;sporadic fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Audio contact is more disconcerting for light infantry elements than anything else, and refers to actively hearing a vehicle, though generally uncertain as to what the source actually is. This could be a civilian vehicle driving by, or a suicide bomber, or even an enemy IFV/APC or tank. With this being said, one should not dismiss the audio contact as the civilian potential and expect imminent contact with enemy mechanised and/or armoured elements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reacting to contact ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;React to soft contact&amp;#039;&amp;#039;&amp;#039; by finding cover and notifying your nearest superior. Do not act upon said contact unless the planned ROE is RED (weapons free).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;React to hard contact&amp;#039;&amp;#039;&amp;#039; by &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;FCK&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;ing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;ind cover&lt;br /&gt;
* A lot of times, this means simply to hit the deck&lt;br /&gt;
**DO NOT start sprinting off and breaking the formation you have just because a shot rings out.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;ommunicate&lt;br /&gt;
* ADD report. This stands for &amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;lert, &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;irection, &amp;#039;&amp;#039;&amp;#039;D&amp;#039;&amp;#039;&amp;#039;istance. Talk to your teammates so Red team can start suppressing and green team can make a plan to maneuver.&lt;br /&gt;
*If in a formation, an ADD report can be something along the lines of:&lt;br /&gt;
**&amp;quot;CONTACT LEFT! 100 METERS&amp;quot;&lt;br /&gt;
*Your formation should naturally switch into a LINE facing the contact&lt;br /&gt;
*Team leaders will generally begin issuing orders in this phase&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;ill&lt;br /&gt;
* Keep the enemy suppressed so they cannot move on your location or gain advantage&lt;br /&gt;
*Maneuver on them while they&amp;#039;re suppressed&lt;br /&gt;
*Send them to spectator&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
&lt;br /&gt;
Because 90% of what we do involves moving from place to place, movement becomes both a critical element of our game play and a powerful tool to be used by each individual. With this in mind, it would be almost impossible to summarize movements for all the different team and roles we play each time. As such we have compiled information on specific roles or groups you want to know about.&lt;br /&gt;
&lt;br /&gt;
[[Fire Team Movement]]&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Initial_Orientation&amp;diff=2781</id>
		<title>Initial Orientation</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Initial_Orientation&amp;diff=2781"/>
		<updated>2022-03-08T02:30:45Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Flagged for deletion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Page needs to be removed. See the Coalition Syllabus for all introductory information.]&lt;br /&gt;
&lt;br /&gt;
Finally, once you have you have read the Coalition Syllabus and connected to the Discord, your final step is orientation.&lt;br /&gt;
&lt;br /&gt;
Orientation is done with your mentor, who should connect with you in the Landing Bay channel in Discord. Together, you&amp;#039;ll set up a time to meet and run through orientation. &lt;br /&gt;
&lt;br /&gt;
==Why do we require orientation and what do we go over?==&lt;br /&gt;
&lt;br /&gt;
Simply put, We require orientation because it cuts down on the amount of questions that you need to ask in the middle of a live mission particularly if you are new to the game or the mods we use. Orientation times vary based on how experienced a person is with ACE, ACRE, and ARMA controls. Our main goals are to make sure you had no issues with your modpack install, familiarize you with these mods, introduce you to the ideology of Coalition itself, and show off some framework features you might not see in other groups. &lt;br /&gt;
&lt;br /&gt;
If you are an experienced player we mainly focus on how things work within the group and do a quick run through of our checklist to make sure you know whats up. &lt;br /&gt;
&lt;br /&gt;
If you are a new player we will take the time to answer any and all questions you have about anything that you feel you need to know to transition into ARMA easily. We will also offer suggestions on certain controls or settings to help streamline your experience in-game.&lt;br /&gt;
&lt;br /&gt;
Some of the biggest things on our checklist include but are not limited to:&lt;br /&gt;
* ACE Interaction and Medical&lt;br /&gt;
* ACRE radio keys and how to change volume settings &lt;br /&gt;
* How to use the in-game Message Admin system&lt;br /&gt;
* What we expect of you if you become a full member&lt;br /&gt;
* Binding a few important miscellaneous controls&lt;br /&gt;
* Answering any and all questions you have&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Initial_Orientation&amp;diff=2780</id>
		<title>Initial Orientation</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Initial_Orientation&amp;diff=2780"/>
		<updated>2022-03-08T02:27:21Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Re-wrote first paragraph to include mention of the mentor system and removed dead link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finally, once you have you have read the Coalition Syllabus and connected to the Discord, your final step is orientation.&lt;br /&gt;
&lt;br /&gt;
Orientation is done with your mentor, who should connect with you in the Landing Bay channel in Discord. Together, you&amp;#039;ll set up a time to meet and run through orientation. &lt;br /&gt;
&lt;br /&gt;
==Why do we require orientation and what do we go over?==&lt;br /&gt;
&lt;br /&gt;
Simply put, We require orientation because it cuts down on the amount of questions that you need to ask in the middle of a live mission particularly if you are new to the game or the mods we use. Orientation times vary based on how experienced a person is with ACE, ACRE, and ARMA controls. Our main goals are to make sure you had no issues with your modpack install, familiarize you with these mods, introduce you to the ideology of Coalition itself, and show off some framework features you might not see in other groups. &lt;br /&gt;
&lt;br /&gt;
If you are an experienced player we mainly focus on how things work within the group and do a quick run through of our checklist to make sure you know whats up. &lt;br /&gt;
&lt;br /&gt;
If you are a new player we will take the time to answer any and all questions you have about anything that you feel you need to know to transition into ARMA easily. We will also offer suggestions on certain controls or settings to help streamline your experience in-game.&lt;br /&gt;
&lt;br /&gt;
Some of the biggest things on our checklist include but are not limited to:&lt;br /&gt;
* ACE Interaction and Medical&lt;br /&gt;
* ACRE radio keys and how to change volume settings &lt;br /&gt;
* How to use the in-game Message Admin system&lt;br /&gt;
* What we expect of you if you become a full member&lt;br /&gt;
* Binding a few important miscellaneous controls&lt;br /&gt;
* Answering any and all questions you have&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Promotions_and_Activity&amp;diff=2641</id>
		<title>Promotions and Activity</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Promotions_and_Activity&amp;diff=2641"/>
		<updated>2021-12-25T04:39:07Z</updated>

		<summary type="html">&lt;p&gt;Jlaw15: Updated instructions for Grunt to Soldier promotion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Promotions are done every 2nd and 4th week of every month and generally depend on activity within the community, contributions to the community, and ability to learn and grow as a leader. &lt;br /&gt;
&lt;br /&gt;
===Recruit -&amp;gt; Grunt===&lt;br /&gt;
Promotion from Recruit to Grunt is based on administrative decision. After attending sessions on a normal basis and showing up outside of sessions, Headquarters will promote you as soon as possible to Grunt status. Simply stay active, learn how to fireteam lead, and be a great fireteam member.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Have a firm understanding of how fireteam leading works&lt;br /&gt;
Understand the roles within a fireteam&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grunt -&amp;gt; Soldier===&lt;br /&gt;
Promotion from Grunt to Soldier is done on request from the individual. Generally, a Grunt must &amp;#039;&amp;#039;at least&amp;#039;&amp;#039; meet these standards:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Have held the rank of Grunt for at least 1 month&lt;br /&gt;
Have a firm understanding of how team leading works&lt;br /&gt;
Have a firm understanding of tactics used in session(s)&lt;br /&gt;
Demonstrated ability to produce content&lt;br /&gt;
Consistent community interaction outside of sessions&lt;br /&gt;
Have a picture of yourself in your dossier&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grunts may request a promotion [https://coalitiongroup.net/portal/perscom/operations/personnelactionrequest/ here] when they feel they meet the above criteria. &lt;br /&gt;
&lt;br /&gt;
===Soldier -&amp;gt; NCO===&lt;br /&gt;
Soldier promotions to NCO are done on an as-needed basis. Headquarters will personally contact any Soldier who they feel would be a good fit as a Company NCO.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Have held the rank of Soldier for at least 6 months&lt;br /&gt;
Have been a member of Coalition for at least 12 months&lt;br /&gt;
Have a firm understanding of how squad leading works&lt;br /&gt;
Have a firm understanding of how platoon leading works&lt;br /&gt;
Have a firm understanding of squad-level tactics&lt;br /&gt;
Have a firm understanding of platoon-level tactics&lt;br /&gt;
Demonstrate heavy asset use (Tanking, Piloting, etc..)&lt;br /&gt;
Demonstrate an ability to plan missions according to Coalition SOP&lt;br /&gt;
Demonstrate an ability to fully control a combined-arms mission from beginning to end&lt;br /&gt;
Have actively recruited people into Coalition&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jlaw15</name></author>
	</entry>
</feed>