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	<id>https://coalitiongroup.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shima</id>
	<title>COALITION Wiki - User contributions [en]</title>
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	<updated>2026-04-04T10:02:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Discord&amp;diff=2988</id>
		<title>Discord</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Discord&amp;diff=2988"/>
		<updated>2022-11-05T22:12:22Z</updated>

		<summary type="html">&lt;p&gt;Shima: Reflecting name changes in discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Discord is a required part of this community. We recommend you also get the mobile app on your phone [https://play.google.com/store/apps/details?id=com.discord here for android] or [https://itunes.apple.com/us/app/discord-chat-for-gamers/id985746746?mt=8 here for apple phones].&lt;br /&gt;
----&lt;br /&gt;
Discord is our go-to chat communication medium to keep all members informed on administration, mod pack updates, announcing when other games are being played, and just generally keeping in touch with others within the community. You&amp;#039;ll notice members are organized by colors in discord. Purple is new members, green are full-time members (part of the company), and red members are staff (NCOs and Officers).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Connecting to Discord==&lt;br /&gt;
# ) Download and install the desktop discord client [https://discordapp.com/download from here].&lt;br /&gt;
# ) Install the client&lt;br /&gt;
# ) Once installed, click our personalized discord [https://discord.gg/HkeTRQ3 link here to connect].&lt;br /&gt;
# ) Talk to others!&lt;br /&gt;
&lt;br /&gt;
==Discord Channels==&lt;br /&gt;
&amp;lt;center&amp;gt;In order to separate banter from mission design conversations, the discord is split up into different channels. All with their own functions. Some channels will only be avaliable to you when you’ve become a full member of the community.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Welcome and Admin===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Welcome:&amp;#039;&amp;#039;&amp;#039; A self-explanatory welcome page.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Announcements:&amp;#039;&amp;#039;&amp;#039; Important announcements made by HQ.&lt;br /&gt;
&lt;br /&gt;
===Basic Channels===&lt;br /&gt;
*&amp;#039;&amp;#039;Session (#session):&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; Announcing when pre-join is available and when missions are starting. Mostly handled by Coalitionbot&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Mod pack (#mod-pack ):&amp;#039;&amp;#039;&lt;br /&gt;
:&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; Modpack updates and displays whenever the repository is offline for maintenance.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;General (#general):&amp;#039;&amp;#039; &lt;br /&gt;
:Just about anything goes in this channel. Post memes or just chat.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Tech-Support (#tech-support):&amp;#039;&amp;#039; &lt;br /&gt;
:If you’re having any issues ArmA or non-ArmA related, post it here. Please be patient with each other.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Streams (#streams):&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt;A bot-only channel that announces who is streaming.&lt;br /&gt;
&lt;br /&gt;
===Member Channels===&lt;br /&gt;
*&amp;#039;&amp;#039;AAR (#aar):&amp;#039;&amp;#039; &lt;br /&gt;
:After-Action Report, this channel is for pictures and videos of previous sessions. Also to chat about what went wrong/what was good with the mission.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Now-Playing (#now-playing):&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; If you’re playing something and want to bring some people in, announce it here. Also a channel for posting your stream.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Other-games (#other-games):&amp;#039;&amp;#039; &lt;br /&gt;
:Anything not ArmA related, talk about other games than ArmA.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Listentothis (#listentothis): &amp;#039;&amp;#039; &lt;br /&gt;
:Got a fat track you want to share? Post it here.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Blowingmoney (#blowingmoney):&amp;#039;&amp;#039;&lt;br /&gt;
:A channel for all things buying. Discussions on sales will also go here.&lt;br /&gt;
&lt;br /&gt;
===Company Channels===&lt;br /&gt;
*&amp;#039;&amp;#039;Battalion (#battalion):&amp;#039;&amp;#039; &lt;br /&gt;
:A channel for HQ and NCOs to make company-wide announcements or discussions.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Mission Design (#missiondesign):&amp;#039;&amp;#039; &lt;br /&gt;
:Any topic related towards the development of missions. This is not to be confused with the AAR channel, here the topics are entirely back-end developmental discussions (e.g., CMF, mission building help, scripts).&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Suggestion Box (#suggestionbox):&amp;#039;&amp;#039; &lt;br /&gt;
:&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; Suggestions for the group as a whole on features to implement in one sentence. &lt;br /&gt;
&lt;br /&gt;
::If you have a suggestion on anything related to the forums, discord, teamspeak, in-game, the wiki, or otherwise, drop it here in one sentence and a @Company NCO or @Headquarters member will contact you about it moving forward.&lt;br /&gt;
&lt;br /&gt;
::Ensure you do not make suggestions that are already made. Violations of the above will result in a mute in this channel.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Installing_with_Swifty_3&amp;diff=2987</id>
		<title>Installing with Swifty 3</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Installing_with_Swifty_3&amp;diff=2987"/>
		<updated>2022-11-05T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;Shima: SWIFTY Is not in use&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;NOT CURRENTLY SUPPORTED*&lt;br /&gt;
:1.) Download and install swifty from [https://getswifty.net/releases/Setup.exe this link].&lt;br /&gt;
&lt;br /&gt;
:2.) Once installed, open swifty and click the cog at the top right to access options and specify your A3 install dir:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty46.png|800px]]&lt;br /&gt;
&lt;br /&gt;
:3.) Back on the main menu, click &amp;quot;Add repository&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty31.png|800px]]&lt;br /&gt;
&lt;br /&gt;
:4.) Input the repo address which is &amp;#039;&amp;#039;www.coalitiongroup.net/Repo&amp;#039;&amp;#039; and click IMPORT:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty32.png|800px]]&lt;br /&gt;
&lt;br /&gt;
:5.) Click the folder icon to specify a download directory:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty33.png|800px]]&lt;br /&gt;
&lt;br /&gt;
:: Once done, your path should look like such:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty44.png|800px]]&lt;br /&gt;
&lt;br /&gt;
:6.) Click the refresh button to check and download the mods:&lt;br /&gt;
&lt;br /&gt;
::[[File:swifty45.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Once the download is complete, you can either launch the game or directly connect to one of our servers with the built in client.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Coalition_Syllabus&amp;diff=2986</id>
		<title>Coalition Syllabus</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Coalition_Syllabus&amp;diff=2986"/>
		<updated>2022-11-05T22:09:46Z</updated>

		<summary type="html">&lt;p&gt;Shima: Update repo wording to reflect mod pack channel name change in discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;A fraternity.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;A team.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Always gaming.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Always competing.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;Always creating fun.&amp;#039;&amp;#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Follow this guide here!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
= Welcome! =&lt;br /&gt;
:[[File:Syllabus.jpg|557x557px|thumb|Welcome!]]ArmA is first and foremost a community-driven game. When we desire a feature, we create it. When we desired a brotherhood, a close knit element of ArmA enthusiasts and content creators, we founded it. Since October of 2016, we have been creating private organized sessions in ArmA in order to support the &amp;quot;ArmA without the bullshit&amp;quot; attitude. Unlike other communities, we value solid gameplay and mission design to empower players and not fake ranks. A Community like no other, comprised of individuals who embody our values of &amp;#039;&amp;#039;Teamwork&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Engaging Gameplay&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Competition&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Fun&amp;#039;&amp;#039;. Since then, we&amp;#039;ve swelled to well over 100 members and have our own operating procedures and in-game elements that put us above the others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Syllabus =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;This syllabus is designed to introduce you to the community as well as inform you on what you need to do next. Follow the instructions and you&amp;#039;ll be in-game in no time. If you have any other questions, ask in the [https://discord.com/channels/237991125523103747/943357210992443392 #landing-bay channel here!]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== What you need to do next ==&lt;br /&gt;
===Set up your account===&lt;br /&gt;
&lt;br /&gt;
# Link your [https://coalitiongroup.net/portal/settings/login/?service=3 discord account here] in order to sync to our discord server.&lt;br /&gt;
# Link your [https://coalitiongroup.net/portal/index.php?app=core&amp;amp;module=system&amp;amp;controller=settings&amp;amp;area=ts3_uuid_setting teamspeak here] in order to sync to our teamspeak server.&lt;br /&gt;
# [https://discord.com/channels/237991125523103747/950111031567474739 Introduce yourself on discord!].&lt;br /&gt;
:* Check the pins for the required template&lt;br /&gt;
:* In general it should be at least a paragraph about yourself, gaming ventures, etc.... This can be anything you deem appropriate or that you want others to know about yourself.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Join Discord===&lt;br /&gt;
&lt;br /&gt;
:Discord is our go-to chat communication medium to keep all members informed on administration, mod pack updates, announcing when other games are being played, and just generally keeping in touch with others within the community. &amp;#039;&amp;#039;&amp;#039;It is the one thing you are required to be active on.&amp;#039;&amp;#039;&amp;#039; You&amp;#039;ll notice members are organized by colors in discord. Purple is new members, green are full-time members, and yellow/red members are admins.&lt;br /&gt;
&lt;br /&gt;
====Connecting Guide====&lt;br /&gt;
&lt;br /&gt;
# Download and install the desktop discord client [https://discordapp.com/download from here].&lt;br /&gt;
# Once installed, click our personalized discord [https://discord.gg/HkeTRQ3 link here to connect].&lt;br /&gt;
# Await permissions to be given to you.&lt;br /&gt;
&lt;br /&gt;
====Channels====&lt;br /&gt;
In order to separate banter from mission design conversations, the discord is split up into different channels. All with their own functions. Some channels will only be avaliable to you when you’ve become a full member of the community.&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Welcome and Admin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Welcome: &lt;br /&gt;
:::A self-explanatory welcome page.&lt;br /&gt;
&lt;br /&gt;
::Announcements:&lt;br /&gt;
:::Important announcements made by HQ.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Public Channels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::Session (#session): &lt;br /&gt;
:::&amp;lt;u&amp;gt;This is not a conversation channel. &amp;lt;/u&amp;gt;Announcing when pre-join is available and when missions are starting. Mostly handled by Coalitionbot&lt;br /&gt;
&lt;br /&gt;
::Mod Pack (#mod-pack): &lt;br /&gt;
:::&amp;lt;u&amp;gt;This is not a conversation channel. &amp;lt;/u&amp;gt;Modpack updates and displays whenever the repository is offline for maintenance.&lt;br /&gt;
&lt;br /&gt;
::General (#general): &lt;br /&gt;
:::Just about anything goes in this channel. Post memes or just chat.&lt;br /&gt;
&lt;br /&gt;
::Tech-Support (#tech-support):&lt;br /&gt;
:::If you’re having any issues ArmA or non-ArmA related, post it here. Please be patient with each other.&lt;br /&gt;
&lt;br /&gt;
::Streams (#streams): &lt;br /&gt;
:::&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; A bot-only channel that announces who is streaming.&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Member Channels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::AAR (#aar): &lt;br /&gt;
:::After-Action Report, this channel is for pictures and videos of previous sessions. This is a required usage channel to improve upon what happened during session.&lt;br /&gt;
&lt;br /&gt;
::Now-Playing (#now-playing):&lt;br /&gt;
:::&amp;lt;u&amp;gt;This is not a conversation channel.&amp;lt;/u&amp;gt; A channel for announcing when other games are being played. &amp;#039;&amp;#039;&amp;#039;React to the pinned message to receive notifications.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::Other-games (#other-games): &lt;br /&gt;
:::Talk about other games than ArmA.&lt;br /&gt;
&lt;br /&gt;
::Listentothis (#listentothis): &lt;br /&gt;
:::Got a fat track you want to share? Post it here.&lt;br /&gt;
&lt;br /&gt;
::Blowingmoney (#blowingmoney):&lt;br /&gt;
:::A channel for all things buying. Discussions on sales will also go here.&lt;br /&gt;
&lt;br /&gt;
===Download the Modpack===&lt;br /&gt;
&lt;br /&gt;
====Download Guides====&lt;br /&gt;
::[[Installing our modpack|Installing our Modpack]]&lt;br /&gt;
:::&amp;#039;&amp;#039;&amp;#039;Recommended startup parameters&amp;#039;&amp;#039;&amp;#039;&amp;lt;pre&amp;gt; -nosplash -skipIntro -world=empty &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Connect to Teamspeak===&lt;br /&gt;
We currently support teamspeak 3.5.6 with ACRE version 2.9.1.1045&lt;br /&gt;
&lt;br /&gt;
::Teamspeak is the backbone of our community. We use teamspeak as our main verbal communication medium while out-of-game as well as how we communicate during sessions. You&amp;#039;re expected to be active on teamspeak (even if just sitting in the AFK channel) just as you would in discord. &lt;br /&gt;
&lt;br /&gt;
::In order to receive teamspeak permissions, you must first [https://coalitiongroup.net/portal/index.php?app=core&amp;amp;module=system&amp;amp;controller=settings&amp;amp;area=ts3_uuid_setting link your teamspeak UID on your account here] and then receive your orientation from a NCO/Mentor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to Connect====&lt;br /&gt;
&lt;br /&gt;
# [[File:Teamspeakbookmarks.png|thumb|300x300px|Teamspeak Bookmarks (click to expand)]]Download the Teamspeak 3 client [https://teamspeak.com/en/downloads/ from here].&lt;br /&gt;
# Install teamspeak&lt;br /&gt;
# Open the client and go to Bookmarks -&amp;gt; Manage bookmarks&lt;br /&gt;
# Add a new bookmark and label it &amp;quot;COALITION&amp;quot; with this connection information:&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;u&amp;gt;Address:&amp;lt;/u&amp;gt; ts.coalitiongroup.net&lt;br /&gt;
:::&amp;lt;u&amp;gt;Port:&amp;lt;/u&amp;gt; 9987&lt;br /&gt;
:::&amp;lt;u&amp;gt;Password:&amp;lt;/u&amp;gt; None&lt;br /&gt;
&lt;br /&gt;
:5.) &amp;#039;&amp;#039;&amp;#039;Set your nickname for the bookmark to be whatever nickname you registered to the Coalition with&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:6.) Connect!&lt;br /&gt;
&lt;br /&gt;
=====Voice Activation=====&lt;br /&gt;
:For the consideration of other members, please consider using push-to-talk, especially if you have frequent background noise. Alternatively, bind a push-to-mute key and use it especially during slotting. Be aware that once you&amp;#039;re in game, ACRE consistently disables toggle mute. If you use voice activation and you find yourself suffering from background noise while in ACRE, you can use TAB + Scroll down to reduce your volume to whisper so as to avoid bothering those around you.&lt;br /&gt;
&lt;br /&gt;
:Respect is the key aspect of voice activation, always be aware of what noises you may have coming through your microphone if you choose to use it.&lt;br /&gt;
&lt;br /&gt;
===Do an Orientation===&lt;br /&gt;
&lt;br /&gt;
:Finally, once you have your dossier posted and connected to discord, your final task is to conduct a 30min orientation on how sessions work here at Coalition. Launch the game through Arma3 Launcher and attempt to connect to the training server with the information [https://coalitiongroup.net/wiki/index.php/Server_Information found here]. &lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;&amp;#039;Why do we require orientation and what do we go over?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:::Simply put, we require orientation because it cuts down on the amount of questions that you need to ask in the middle of a live mission particularly if you are new to the game or the mods we use. Orientation times vary based on how experienced a person is with ACE, ACRE, and ARMA controls. Our main goals are to make sure you had no issues with your modpack install, familiarize you with these mods, introduce you to the ideology of Coalition itself, and show off some framework features you might not see in other groups. &lt;br /&gt;
&lt;br /&gt;
:::If you are an experienced player we mainly focus on how things work within the group and do a quick run through of our checklist to make sure you know whats up. &lt;br /&gt;
&lt;br /&gt;
:::If you are a new player we will take the time to answer any and all questions you have about anything that you feel you need to know to transition into ARMA easily. We will also offer suggestions on certain controls or settings to help streamline your experience in-game.&lt;br /&gt;
&lt;br /&gt;
:::Some of the biggest things on our checklist include but are not limited to:&lt;br /&gt;
::::* ACE Interaction and Medical&lt;br /&gt;
::::* ACRE radio keys and how to change volume settings &lt;br /&gt;
::::* How to use the in-game &amp;quot;Message Admin&amp;quot; system&lt;br /&gt;
::::* What we expect of you if you become a full member&lt;br /&gt;
::::* Binding a few important miscellaneous controls&lt;br /&gt;
::::* Answering any and all questions you have&lt;br /&gt;
&lt;br /&gt;
:::A mentor of the community will contact you ASAP to get an orientation done!&lt;br /&gt;
&lt;br /&gt;
= All done! What now? =&lt;br /&gt;
&lt;br /&gt;
:You&amp;#039;ll now be assigned a section and a mentor will be reaching out to you shortly! If you&amp;#039;d like to learn more on sections, [https://coalitiongroup.net/portal/sections/ check out the section information and FAQs are here].&lt;br /&gt;
&lt;br /&gt;
:Otherwise, now you can get a jump start on some of the orientation content by reading these pages:&lt;br /&gt;
:[[Rank/Group Structure]] covers:&lt;br /&gt;
:* The veterancy &amp;quot;ranks&amp;quot; in the community&lt;br /&gt;
:* The member groups and their purpose    &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[https://coalitiongroup.net/wiki/index.php/Rules_and_Regulations Rules and Regulations] covers:&lt;br /&gt;
:* Group-wide policies&lt;br /&gt;
&lt;br /&gt;
:[[Session Information]] covers:&lt;br /&gt;
:* How slotting works&lt;br /&gt;
:* How prejoin works&lt;br /&gt;
:* The in-game ready-up system    &amp;lt;br /&amp;gt;&lt;br /&gt;
:* Respawn&lt;br /&gt;
:* Spectator&lt;br /&gt;
:* Join in Progress (JIP)  &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Finally, our [https://coalitiongroup.net/wiki/index.php/New_Infantry_Guide New Infantry Guide] covers:&lt;br /&gt;
:* What you need to know as a new rifleman &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Rules_and_Regulations&amp;diff=2914</id>
		<title>Rules and Regulations</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Rules_and_Regulations&amp;diff=2914"/>
		<updated>2022-06-26T19:32:54Z</updated>

		<summary type="html">&lt;p&gt;Shima: /* Slotting Method */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below you will find a generalized list of rules and regulations within Coalition. They are numbered and broken down into three main sections:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.)&amp;#039;&amp;#039;&amp;#039; Community&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.)&amp;#039;&amp;#039;&amp;#039; Session&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.)&amp;#039;&amp;#039;&amp;#039; Tertiary&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; &amp;#039;&amp;#039;HQ reserves the right to update rules as necessary.&amp;lt;br&amp;gt;--&amp;gt; It is every Company member&amp;#039;s responsibility to read and understand the rules.&amp;#039;&amp;#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community Rules (out-of-game)==&lt;br /&gt;
Community rules cover everything outside of ArmA sessions. While these rules are specific to non-gameplay elements, &amp;#039;&amp;#039;&amp;#039;they still apply in-game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
===General Conduct===&lt;br /&gt;
====Attitude====&lt;br /&gt;
Your attitude while interacting with any element of the community should be adult-oriented. This means bringing up issues in an appropriate way, approaching others you may have issues with, or accurately fixing issues as you see them.&lt;br /&gt;
====Toxicity====&lt;br /&gt;
Toxicity in any form will not be tolerated in the community. While emotions do run wild during sessions, any issues that appear should be dealt with on the spot as long as it does not interfere with the [https://coalitiongroup.net/wiki/index.php/Rules_and_Regulations#Session_Flow session flow].&lt;br /&gt;
====Respect====&lt;br /&gt;
While there isn&amp;#039;t a specified ranking structure in Coalition, it is every active members responsibility to understand that HQ is the final say on topics. Respect should be given to all members as well as decisions made by HQ.&lt;br /&gt;
&lt;br /&gt;
===Discord===&lt;br /&gt;
Discord usage is a requirement for all members.&lt;br /&gt;
====Responsibility====&lt;br /&gt;
You are responsible for every post you make.&lt;br /&gt;
====Use Appropriate Channels====&lt;br /&gt;
All members under the Coalition banner must use the appropriate channels in discord when posting any content. [https://coalitiongroup.net/wiki/index.php/Discord Use this page as a quick reference on each channel&amp;#039;s usage].&lt;br /&gt;
====Memes====&lt;br /&gt;
Memes must be relevant to any channel they&amp;#039;re posted in. Otherwise, any safe-for-work meme can be posted in #general.&lt;br /&gt;
====#Battalion====&lt;br /&gt;
No memes or joking material of any type is to be posted in the #battalion discord channel.&lt;br /&gt;
====NSFW/DFAC Material====&lt;br /&gt;
The only channel authorized for NSFW material is the #dfac channel.&lt;br /&gt;
====Notifications====&lt;br /&gt;
Do not mute @here and @everyone. NCOs are the only personnel who can use it so it won&amp;#039;t be spammed.&lt;br /&gt;
&lt;br /&gt;
Furthermore, leave these channels un-muted for important info:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#announcements&lt;br /&gt;
#repo&lt;br /&gt;
#session&lt;br /&gt;
#now-playing&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Teamspeak===&lt;br /&gt;
Teamspeak is only required when attending session or playing other games with the community. However, it is recommended that you idle teamspeak to show activity.&lt;br /&gt;
====Channel Usage====&lt;br /&gt;
Channel usage is to be respected at all times. Don&amp;#039;t attempt to push others out of a channel or interfere with what they&amp;#039;re doing.&lt;br /&gt;
===Organizing in Other Games===&lt;br /&gt;
Any time the community has five or more &amp;#039;&amp;#039;&amp;#039;active&amp;#039;&amp;#039;&amp;#039; players in another game, they are expected to organize into it.&lt;br /&gt;
&lt;br /&gt;
Example: Five company members begin playing an MMO. They draw the attention of others within the community who wish to join. To support the build-up in players, they should create a guild.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Session Rules (in-game)==&lt;br /&gt;
Session rules are specific elements of gameplay that generally only apply while in an official Coalition session or impromptu.&lt;br /&gt;
===Slotting Screen===&lt;br /&gt;
The slotting screen is used to slot all members into the active mission.&lt;br /&gt;
====Voice Activation/&amp;quot;Hot-micing&amp;quot;====&lt;br /&gt;
If using voice activation, a push-to-mute bind &amp;#039;&amp;#039;&amp;#039;is required&amp;#039;&amp;#039;&amp;#039;. Hot-mic&amp;#039;ing will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
Consistent hot-mic&amp;#039;ing will result in removal of voice activation ability.&lt;br /&gt;
&lt;br /&gt;
====Slotting Method====&lt;br /&gt;
The HQ session admin will call slotting in this order:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Leaders and Medics&lt;br /&gt;
Specialists and NCOs &lt;br /&gt;
Recruits and Public Players&lt;br /&gt;
Soldiers &lt;br /&gt;
Grunts &amp;amp; Everybody else &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Communicating====&lt;br /&gt;
Only one (1) HQ member will conduct slotting. All company members will communicate through text while at the slotting screen.&lt;br /&gt;
====Time limit====&lt;br /&gt;
Slotting should not take any longer than three (3) minutes.&lt;br /&gt;
====Slotting Limitations====&lt;br /&gt;
All community members should take roles that they are familiar with and authorized to take.&amp;lt;br&amp;gt;&lt;br /&gt;
Recruit limitations:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Assistant Automatic Rifleman&lt;br /&gt;
Rifleman (AT)&lt;br /&gt;
Grenadier&lt;br /&gt;
Vehicle Driver&lt;br /&gt;
MMG/MAT/HAT/SAM/ST Assistant/Spotter&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Grunt limitations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;As of 2022, Grunts are no longer limited to the slots they can take but are expected to begin fireteam and squad leading at their own pace once they understand how the fireteam and squad works respectively.&lt;br /&gt;
&lt;br /&gt;
Grunts are limited to max one (1) specialty per session&lt;br /&gt;
&lt;br /&gt;
===Briefing Period===&lt;br /&gt;
The briefing period is the first ten (10) minutes after loading into the mission but may go over if the mission is complicated. &lt;br /&gt;
====Squad Leaders and Platoon Leaders====&lt;br /&gt;
During this time, all squad-leaders and above are required to meet in order to plan the mission as best as possible. After PL briefs the SLs, it is the SLs responsibility to brief their FTLs.&lt;br /&gt;
====Fireteam Leaders and General Infantry====&lt;br /&gt;
During this time, &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; General Infantry are to read their briefing of the situation and verify they have all the necessary gear to complete their objective(s). Once all FTLs have received their briefings from their SL, it is the FTLs responsibility to refine the plan on the fireteam level and answer any questions fireteam members may have.&lt;br /&gt;
===Mission Start===&lt;br /&gt;
Once the mission safe-start timer ends and &amp;quot;Mission Start&amp;quot; appears, weapons are live and you are expected to perform the mission to the best of your ability as described in the briefing.&lt;br /&gt;
===Session Flow===&lt;br /&gt;
You are expected to play the mission to the best of your ability from start to finish. The mission flow shouldn&amp;#039;t be interrupted by issues or outside communication.&lt;br /&gt;
====&amp;quot;Character&amp;quot;====&lt;br /&gt;
You are expected to stay in &amp;quot;character&amp;quot; at all times. This means you don&amp;#039;t talk about how you have a hot new co-worker while moving to an objective.&lt;br /&gt;
===After-action Review===&lt;br /&gt;
After each mission, take a moment to follow the pinned template in #aar in discord to discuss the mission.&lt;br /&gt;
&lt;br /&gt;
===Meta-gaming===&lt;br /&gt;
Meta gaming is relaying any information about mission-related content that shouldn&amp;#039;t be known. This is not allowed in any shape or form.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; You get killed and are able to see the enemy team&amp;#039;s location. You then choose to message someone alive on a third-party platform (like steam) about their locations.&lt;br /&gt;
&lt;br /&gt;
===External Mods/Help===&lt;br /&gt;
No external modifications of the game client or PBOs(mods) are authorized while in session. If it&amp;#039;s not in the modpack or it gives you an advantage over other players, you can&amp;#039;t use it.&lt;br /&gt;
&lt;br /&gt;
===In-game Issues===&lt;br /&gt;
====Player Issues====&lt;br /&gt;
If, for any reason, you are having issues with a member during a session, you should immediately ask them to stop what they&amp;#039;re doing to affect the fun of the session for you &amp;#039;&amp;#039;&amp;#039;IF POSSIBLE&amp;#039;&amp;#039;&amp;#039;. Your interaction with them should not interrupt the session flow for anyone. If the matter is out of your hands, use the &amp;quot;Message Admin&amp;quot; feature.&lt;br /&gt;
=====Team Killing=====&lt;br /&gt;
All forms of team killing are frowned upon and will not be tolerated. Alternatively, &amp;quot;vigilante justice&amp;quot; is not a thing and will result in players removed from session.&lt;br /&gt;
=====Insubordination=====&lt;br /&gt;
Insubordination is the one in-game no-go we have. Plans are not always the best, and you&amp;#039;re free to voice your opinion to your superior about it in order to change it, but DO NOT attempt to go against the platoon plan or your orders.&lt;br /&gt;
=====Disagreeing=====&lt;br /&gt;
As a leader, you&amp;#039;re expected to support the platoon plan 100%. This is especially true to how you act about the plan around GI. Take what you are given and make the best of it.&lt;br /&gt;
====Technical Issues====&lt;br /&gt;
Use the &amp;quot;Message Admin&amp;quot; feature to have any technical issues rectified.&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tertiary Rules ==&lt;br /&gt;
===Creating Other Discord Servers===&lt;br /&gt;
Groups of company members are allowed to create other coalition-related discords to further game play elements in other games only.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Example:&amp;#039;&amp;#039;&amp;#039; A group of 5+ members are currently organizing a trading company in the game &amp;#039;&amp;#039;Naval Action&amp;#039;&amp;#039;. To support their actions, they create another discord in order to better organize themselves.&lt;br /&gt;
====Limitations====&lt;br /&gt;
Anything Coalition-related should be kept within the main coalition discord. The only time this changes is when it encompasses multiple members playing a new game and an entire other discord will help organize them.&lt;br /&gt;
===Creating Session Missions===&lt;br /&gt;
All sessions missions must be on the latest version of the Coalition Mission Framework(CMF) found here: [https://coalitiongroup.net/framework/ Framesworks].&lt;br /&gt;
===Creating Mods===&lt;br /&gt;
Any company member is free to use any asset in the modpack to create new mods. If you plan to release the mod publicly, it must have some sort of credit pointed towards Coalition.&lt;br /&gt;
===Creating SQF/Scripts===&lt;br /&gt;
Any company member is free to use any asset in the CMF to create new scripts. If you plan to release the script publicly, it must have some sort of credit pointed towards Coalition.&lt;br /&gt;
===Creating Impromptu Sessions===&lt;br /&gt;
A Company member is free to create their own impromptu sessions. It is recommended that you post the mission ahead of time in the [http://www.coalitiongroup.net/forums/viewforum.php?f=15 &amp;quot;Impromptu Sessions&amp;quot; forum] in order to plan it ahead of time. &lt;br /&gt;
====Hosting====&lt;br /&gt;
During the impromptu, it is the hosting company member&amp;#039;s responsibility to ensure the impromptu is run smoothly and without issue. It is &amp;#039;&amp;#039;&amp;#039;their&amp;#039;&amp;#039;&amp;#039; impromptu session.&lt;br /&gt;
====Types of missions====&lt;br /&gt;
Company members should expect lower turnouts to impromptu sessions in comparison to main sessions. Each impromptu mission should be scaled back and easy to plan/control.&lt;br /&gt;
===Content Creation===&lt;br /&gt;
====Producing Videos====&lt;br /&gt;
For rules on producing videos, [https://coalitiongroup.net/wiki/index.php/Session_Videos click here].&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Communication_and_Marking&amp;diff=2741</id>
		<title>Communication and Marking</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Communication_and_Marking&amp;diff=2741"/>
		<updated>2022-03-06T19:58:20Z</updated>

		<summary type="html">&lt;p&gt;Shima: Fire Team Nets Radio Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Communication is top priority whether you&amp;#039;re a rifleman or a platoon leader. Remember, during a session, &amp;#039;&amp;#039;&amp;#039;if you&amp;#039;re not shooting or moving, you should be communicating&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Radio Communication ==&lt;br /&gt;
Through our radio system (ACRE2), we use a full-duplex system which allows multiple people with different radios to talk on the same channel at the same time. This means we have to practice certain protocols to ensure information flows up and down the chain of command properly. By default the &amp;#039;&amp;#039;&amp;#039;Caps Lock&amp;#039;&amp;#039;&amp;#039; key allows you to transmit over the radio. Below is an image of the message that will appear in the bottom right of your screen when you are transmitting over the radio.&lt;br /&gt;
&lt;br /&gt;
[[File:TransmittingImage.png]]&lt;br /&gt;
&lt;br /&gt;
In addition to letting you know that you are transmitting this message also display some useful information. It shows which radio you are broadcasting on (in this case the PRC-343) and which channel you are broadcasting on (in this case Block 1 - Channel 1). This is important to note so you are transmitting on the correct channel using the correct radio. Before the mission starts it is worth checking your gear to see which radios you have. If you have to change the channel you are broadcasting on, you can open and close the currently selected radio by using the hotkey &amp;#039;&amp;#039;&amp;#039;Ctrl + Alt + Caps Lock&amp;#039;&amp;#039;&amp;#039; Or by double clicking the radio in your inventory. If you need to cycle between multiple radio, use the hotkey &amp;#039;&amp;#039;&amp;#039;Ctrl + Shift + Caps Lock&amp;#039;&amp;#039;&amp;#039;. A full list of hotkeys can be found in the section below or the mission briefing.&lt;br /&gt;
&lt;br /&gt;
=== Radios &amp;amp; Radio Channels === &lt;br /&gt;
All radio nets are listed at the map briefing screen. However, you can also find a list of them here. All fireteams have their own private AN/PRC-343 (&amp;quot;walkie-talkie&amp;quot;) while communication between assets, squads, and the platoon all happen on different long-range radios such as the AN/PRC-152, AN/PRC-148, and the AN/PRC-117F.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Short-Range AN/PRC-343:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The AN/PRC-343 or 343 is most basic radio we use. It is mostly used for communication between Fireteam leaders. Almost every position uses a 343 to communicate and it is an important radio to become familiar with. The 343 has the shortest range of all the radios we use so it is important to remember it can only be used to contact nearby elements. The 343 comes equipped with a 2.5in antenna, a max output of 50mW and a range of up to 500 metres in rural terrain. The 343 operates on an Ultra High Frequency. This means they cannot transmit or receive messages from a 152 or 148. Below is an image of the 343 when you open it up. &lt;br /&gt;
&lt;br /&gt;
[[File:An-prc-343 interface.jpg|1000px|centre]]&lt;br /&gt;
&lt;br /&gt;
Looking at the 343, you can see there are two dials at the top as well as a detachable handle on the left side. The left dial can be used to change the volume of your radio. The right dial can be used to change the channel of your radio. The radio will go from channel 1 to channel 16. The handle on the right can also be detached to in order to change the block being transmitted on. Currently there is not need to change the block. Make sure the handle is attached or the radio will not work.&lt;br /&gt;
&lt;br /&gt;
[[File:An-prc-343 channel-control.jpg|1000px|centre]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AN/PRC-148&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The AN/PRC-148, a more advanced radio is generally used by a squad leader and specialty (ex: engineering) leader to communicate with command. The 148 uses pre-programmed channels like the 343 but with a much longer range. It has the same specifications as the 152.&lt;br /&gt;
&lt;br /&gt;
[[File:An-prc-148_interface.png|1000px|centre]]&lt;br /&gt;
Use the default key to open up your 148 and you are left with that screen. To change channels, once again you have to press the top middle button. To change volume, simply click the button on the leftmost side.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;AN/PRC-152&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;152s are currently not directly issued in the framework, though may be found mounted in some vehicle racks&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
The AN/PRC-152 handled by the squad leader to communicate with command. It uses predefined, pre-programmed channels like the 343 and 148, but is much more powerful than the 343. It functions on a Ultra High Frequency, has an output of 5W, and a range of up to ten kilometres in ideal conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:An-prc-152 interface.png|1000px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 152 has two controllabe buttons that you need to worry about: the top middle one, which changes channels, and the buttons at the side which are used to adjust volume. To change a channel, simply click on the top middle button (left to go up a channel, right to go back one). To change volume, you do the same.&lt;br /&gt;
&lt;br /&gt;
=== Radio Channels === &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Short-Range PRC-343 Channels:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CH1 - Alpha 1&lt;br /&gt;
CH2 - Alpha 2&lt;br /&gt;
CH3 - Bravo 1&lt;br /&gt;
CH4 - Bravo 2&lt;br /&gt;
CH5 - Charlie 1&lt;br /&gt;
CH6 - Charlie 2&lt;br /&gt;
CH7 - Delta 1&lt;br /&gt;
CH8 - Delta 2&lt;br /&gt;
CH9 - Weapons&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Long-Range PRC-152/148/117F Channels:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CH1 - Alpha Net&lt;br /&gt;
CH2 - Bravo Net&lt;br /&gt;
CH3 - Charlie Net&lt;br /&gt;
CH4 - Delta Net&lt;br /&gt;
CH5 - 1st Platoon&lt;br /&gt;
CH6 - 2nd Platoon&lt;br /&gt;
CH7 - Company Net&lt;br /&gt;
CH8 - Air Support Net&lt;br /&gt;
CH9 - Armor Net&lt;br /&gt;
CH10 - Fire Support Net&lt;br /&gt;
CH11 - Medical Net&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Radio Procedures &amp;amp; Prowords===&lt;br /&gt;
[[File:D90958430728b867af17e012e2226a11.png|center]]&lt;br /&gt;
&lt;br /&gt;
Before making a transmission, remember the following:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accuracy:&amp;#039;&amp;#039;&amp;#039; Is what you&amp;#039;re saying solid information? When reporting contact, ensure that you have double checked the direction and distance of the contact.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Brevity:&amp;#039;&amp;#039;&amp;#039; KISS - Keep It Short and Simple, or Keep It Simple Stupid. Convey as much information as necessary in as few words as possible. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clarity:&amp;#039;&amp;#039;&amp;#039; Make sure that you speak slowly, steadily and as clearly as you can. Do your best to remain calm under pressure. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An example:&lt;br /&gt;
&lt;br /&gt;
Scenario: &amp;#039;&amp;#039;You are Alpha 1 Fireteam Leader and you see enemies in front of your team, but they&amp;#039;re not aware of your presence.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Rather than a message such as:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alpha Squad Lead, this is Alpha 1, we uh, see about a squad size or even maybe two squads of infantry in the open over here and we need to know if we should shoot them or wait. So far, I don&amp;#039;t think they uh, have noticed us and we&amp;#039;re prone on the hill here.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A proper message with brevity would be:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ASL, this is A1, we have an EI squad soft contact 300 meters from us at the treeline north. Check map for &amp;quot;EI&amp;quot; mark.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some good key words to remember are listed in the table below. Use them to limit the time you&amp;#039;re on net.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Proword !! style=&amp;quot;text-align:left;&amp;quot;| Meaning &lt;br /&gt;
|-&lt;br /&gt;
|| CORRECTION || An error has been made in this transmission. Transmission will continue with the last word correctly transmitted.&lt;br /&gt;
|-&lt;br /&gt;
|| I SAY AGAIN || I am repeating transmission or portion indicated.&lt;br /&gt;
|-&lt;br /&gt;
|| OUT || This is the end of my transmission to you and no answer is required or expected.&lt;br /&gt;
|-&lt;br /&gt;
|| OVER || This is the end of my transmission to you and a response is necessary. Go ahead; transmit.&lt;br /&gt;
|-&lt;br /&gt;
|| BREAK || I hereby indicate the separation of the text from other portions of the message.&lt;br /&gt;
|-&lt;br /&gt;
|| ROGER || I have received your last transmission satisfactorily, and loud and clear.&lt;br /&gt;
|-&lt;br /&gt;
|| SAY AGAIN || Repeat all of your last transmission.&lt;br /&gt;
|-&lt;br /&gt;
|| SEND || I have received your initial call; pass on the rest of your message.&lt;br /&gt;
|-&lt;br /&gt;
|| THIS IS || This transmission is from the station whose designator/callsign immediately follows.&lt;br /&gt;
|-&lt;br /&gt;
|| WILCO || I have received your signal, understand it, and will comply. To be used only by the addressee. Since the meaning of ROGER is included in that of WILCO, the two prowords are never used together.&lt;br /&gt;
|-&lt;br /&gt;
|| REPEAT || This is for Artillery to repeat the last fire mission. Use SAY AGAIN to avoid confusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Default Hotkeys ===&lt;br /&gt;
&lt;br /&gt;
By default, your hotkeys are set to the following:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CapsLock&amp;#039;&amp;#039;&amp;#039; - Default voice over network key&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SHIFT + CapsLock&amp;#039;&amp;#039;&amp;#039; - Alternative Radio 1 VON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + CapsLock&amp;#039;&amp;#039;&amp;#039; - Alternative Radio 2 VON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALT + CapsLock&amp;#039;&amp;#039;&amp;#039; - Alternative Radio 3 VON&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + DOWN&amp;#039;&amp;#039;&amp;#039; - Previous Channel (active radio)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + UP&amp;#039;&amp;#039;&amp;#039; - Next Channel (active radio)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + SHIFT + LEFT&amp;#039;&amp;#039;&amp;#039; - Active Radio Left Ear&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + SHIFT + UP&amp;#039;&amp;#039;&amp;#039; - Active Radio Both Ears&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + SHIFT + RIGHT&amp;#039;&amp;#039;&amp;#039; - Active Radio Right Ear&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + SHIFT + DOWN&amp;#039;&amp;#039;&amp;#039; - Toggle headset (takes them off your ears)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TAB + Scroll UP/DOWN&amp;#039;&amp;#039;&amp;#039; - Volume control&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ALT + SHIFT + CapsLock&amp;#039;&amp;#039;&amp;#039; - Switch radio&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;CTRL + ALT + CapsLock&amp;#039;&amp;#039;&amp;#039; - Open radio&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Direct Communication ==&lt;br /&gt;
Direct communication is any communication done between two or more players in real time. Direct communication is a skill that must be developed in order to relay information between fireteam members more efficiently and ultimately increase surviveability. &lt;br /&gt;
&lt;br /&gt;
=== Acre2 Direct Speech ===&lt;br /&gt;
&lt;br /&gt;
Besides Radio comms ACRE also supplies a direct chat system which can only be heard by those directly around you. This system allows you to choose your voice volume by holding tab and scrolling up or down with your mouse wheel. Based on your mission or surroundings your voice volume can be very important. Below will be an info sheet pulled from the ACRE2 wiki itself. By default your TS3 Push to talk or voice activation setting will be your direct speech.&lt;br /&gt;
&lt;br /&gt;
[[File:Acre2 Speech.PNG|centre]]&lt;br /&gt;
&lt;br /&gt;
Keep these in mind. The AI or players can and will react to you based on what they can hear. In most cases it is not necessary to go over 3/5 and I would recommend staying at 2/5 until you get into combat so you do not end up disrupting briefings or orders.&lt;br /&gt;
&lt;br /&gt;
=== Contact Calls ===&lt;br /&gt;
A contact is anything unknown that you&amp;#039;re able to visually or audibly identify as being present. A contact is not specifically an enemy vehicle or infantry, so make sure you always identify prior in order to avoid friendly fire incidents. Examples of contact calls:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
I got audio on something tracked to the north in the treeline. Unknown distance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Contact, infantry moving in the trees to the southwest, 300 meters.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marking ==&lt;br /&gt;
Marking is any visual form of identification across one or more mediums. This includes marks on the global map, spray painting doors after buildings have been cleared, or even lasing targets with a laser designator. &lt;br /&gt;
&lt;br /&gt;
=== Map Types ===&lt;br /&gt;
There are two map types: &amp;#039;&amp;#039;&amp;#039;Textured&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Un-textured&amp;#039;&amp;#039;&amp;#039;. The map type can be toggled at the top right of the map screen. It is recommended that you use un-textured for clarity of terrain and markings.&lt;br /&gt;
&lt;br /&gt;
==== Textured ====&lt;br /&gt;
[[File:TEXTURED.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== Un-Textured ====&lt;br /&gt;
[[File:untextured.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
=== Map Marking ===&lt;br /&gt;
There are two kinds of map marking: &amp;#039;&amp;#039;&amp;#039;Icons&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Drawn Lines&amp;#039;&amp;#039;&amp;#039;. Every mark on the map must be color-coded based on who the mark is for. There are also specific techniques that platoon and squad leaders must use when developing plans.&lt;br /&gt;
&lt;br /&gt;
==== Marking Color Code ====&lt;br /&gt;
&lt;br /&gt;
When marking the map, it is important to use the correct color to indicate which element the mark being added is addressed to. This means that all red marks are for alpha squad and so on for each element. Below is a list of the color code used for each element.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Alpha - Red&lt;br /&gt;
Bravo - Blue&lt;br /&gt;
Charlie - Green&lt;br /&gt;
Individual Specialties (MMG, MTR, MAT) - Purple&lt;br /&gt;
Command - Yellow&lt;br /&gt;
Armor - Orange&lt;br /&gt;
Everyone - Black&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prior to mission start, you can set your marker color at the top right of the map screen. This should be done by everyone while safe start is on. Below is a image of the drop down to select your marker color.&lt;br /&gt;
&lt;br /&gt;
[[File:ColorSelection.png]]&lt;br /&gt;
&lt;br /&gt;
==== Icons ====&lt;br /&gt;
Icons are used for specific points such as dismounting, convoy start points, or even mortar/air strike requests. Icon example:&lt;br /&gt;
[[File:icon.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== Drawn Lines ====&lt;br /&gt;
Lines are used to draw movement plans, areas of operation, or even specific blocking orders. Lines can be drawn by holding down the left control key and left mouse button. Line example:&lt;br /&gt;
[[File:lines.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== EI Map Marks ====&lt;br /&gt;
EI: Enemy Infantry&lt;br /&gt;
&lt;br /&gt;
Every &amp;quot;EI call&amp;quot; must be marked on the map once they are pointed out. This allows for direct identification on all levels of command based on color-coded marks. As an example, if it&amp;#039;s a green &amp;quot;ei&amp;quot; mark, then charlie has obviously spotted and called out enemy infantry. Alternatively, if it was blue, bravo has spotted them.&lt;br /&gt;
&lt;br /&gt;
In this example, Alpha has marked spotted EI at the top of this hill:&lt;br /&gt;
[[File:eimark.png|center|900px]]&lt;br /&gt;
In general, we also name terrain within the area of operation. As this hill&amp;#039;s overall peak is 100 meters above sea-level, we&amp;#039;d often refer to this as &amp;#039;&amp;#039;hill 100&amp;#039;&amp;#039; and mark it as such.&lt;br /&gt;
&lt;br /&gt;
=== Command Map Planning ===&lt;br /&gt;
Regardless of who is in command at the time of mission start, all mission commanders need to follow the same type of planning system. This ensures that all players have a streamlined and structured experience without the need to adapt to different leadership styles as a whole. Failure to do so will result in commanding rights being revoked. The following are examples of full plans.&lt;br /&gt;
&lt;br /&gt;
==== Convoy ====&lt;br /&gt;
[[File:convoy.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
Also note that &amp;#039;&amp;#039;&amp;#039;ALL&amp;#039;&amp;#039;&amp;#039; convoy planned-missions must have a Mount Order defined prior to mission start. A stand MO looks like this:&lt;br /&gt;
[[File:mount order.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== Infantry ====&lt;br /&gt;
[[File:infantry.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== Full Plans ====&lt;br /&gt;
&lt;br /&gt;
===== Convoy with Infantry Dismount/Assault =====&lt;br /&gt;
[[File:fullplanlines.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
=== Calls for Fire ===&lt;br /&gt;
Calls for fire will always be directed by a Joint Terminal Attack Controller(JTAC)/Forward Observer(FO) if available. If not, all leadership can request support through their chain of command. Only the highest level leader may contact the supports directly for fire if there is no JTAC/FO available.&lt;br /&gt;
&lt;br /&gt;
==== Mortar Support Marking ====&lt;br /&gt;
[[File:MORTARS.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
==== Air Support Marking ====&lt;br /&gt;
&lt;br /&gt;
For non-JTACs, mark the target on the map w/ a descriptor, and then communicate with higher elements to make a request for a strike on that target.&lt;br /&gt;
&lt;br /&gt;
For JTACs, see [http://coalitiongroup.net/wiki/index.php/Vehicle/Aircraft_Operations#JTAC-Aircraft_Operations JTAC-Aircraft Operations].&lt;br /&gt;
&lt;br /&gt;
[[File:airstrike.png|center|900px]]&lt;br /&gt;
&lt;br /&gt;
== Acronym Cheat sheet ==&lt;br /&gt;
&lt;br /&gt;
ARMA is full of Acronyms and letter soup. These list should help you see the order in the madness. &lt;br /&gt;
&lt;br /&gt;
There will also be a few Prowords here. &lt;br /&gt;
Prowords are words used in radio Procedure as a form of shorthand. &lt;br /&gt;
&lt;br /&gt;
======General Terms======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Acronym&lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AO|| Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CQB|| Close Quarters Battle|| Mostly pertaining to fighting inside buildings&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CQC|| Close Quarters Combat|| Same as above&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MOUT|| Military Operations in Urban Terrain|| School of tactics related to fighting in and around Cities&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ROE|| Rules Of Engagement|| How and when you are allowed to fight&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ERA|| Explosive Reactive Armor|| A system used on vehicles to negate or reduce effectiveness of certain munitions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====== Infantry Roles And Assets ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Acronym&lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ASL || Alpha Squad Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AAR || Assistant Auto-Rifleman || Spotter and ammo bearer for AR&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AR || Automatic Rifleman/Rifle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |BSL || Bravo Squad Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |COY || Company &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CSL || Charlie Squad Leader&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FAC||Forward Air Controller || Spots for and directs Air Assets&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FO ||Forward Observer || Spots for and directs Artillery assets&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FT || Fireteam || 6 man element. 2 to a squad. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FTL || Fireteam Leader &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |GREN || Grenadier || Carries grenade launcher or extra grenades&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HAT || Heavy Anti-Tank || Typically Static AT launchers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HMG || Heavy Machinegun || Typically A .50 caliber Machinegun&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |INF || Infantry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |JTAC || Joint Terminal Attack Controller || Spots for and directs Air assets (NATO term for FAC)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |LAT || Light Anti-Tank || Man portable Disposable rocket launchers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MMG || Medium Machinegun || Typically a belt fed .30 cal (7.62mm) Machinegun&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MRT || Mortar Team&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MO || Medical Officer|| Manages the PLT Field Hospital&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |PL || Platoon or Platoon lead&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |PLT || Platoon  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |RAT|| Rifleman Anti-Tank || Carries FT&amp;#039;s anti tank&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
====== Radio Communications ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Acronyms &amp;amp; Prowords &lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ACES || Ammo, Casualties, Equipment, Situation || To be reported in order&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |BDA || Bomb Damage Assessment || Report of effectiveness of Air/Arty Strike.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Black || Expended resource|| &amp;quot;A2, black on ammo&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CallSign || A radio codename&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ETA || Estimated Time of Arrival || &amp;quot;Reinforcements ETA 10 Mikes&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Green || Full on resource || &amp;quot;Green across the board, ready to fight&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Mike || Minute&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Net || Network || A radio channel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Oscar Mike || On The Move&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Over ||Proword used to end a message while asking for a reply &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Out || Proword used to mark the end of a transmission&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Red || Critically Low on Resource|| &amp;quot;Red on Bandages&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Radio Check|| Please confirm my radio is working and you can hear me&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |SITREP|| Situational Report || Either giving or asking for a report&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |TIC|| Troops In Contact || A short concise way to report initial contact &amp;quot;Pl, Alpha. TIC east out&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Station|| Your Radio&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Yellow|| Have used a small amount of resource|| Not in immediate need of resupply&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====== Map Markers &amp;amp; Briefing ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
! Acronym&lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AO|| Area of Operations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ASR|| Alternate Supply Route|| The veins that branch from an MSR&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |BOF|| Base Of Fire|| An element meant to provide Fire Superiority &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CP|| Command Post&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CCP|| Casualty Collection Point&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |COP|| Combat Outpost || Small fortified outpost relies on supply and patrols from FOB&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |DP ||Dismount Point|| For troops mounted in land vehicles to leave the vehicle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |DZ|| Drop Zone || You parachute here&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |EA|| Enemy Armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |EI|| Enemy Infantry&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FH|| Field Hospital&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FOB|| Forward Operations Base || Large Fortified forward base&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HVT|| High Value Target || Valuable enemy to Kill or Capture&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HQ|| Headquarters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |LZ|| Landing zone || Where you land your boats or helicopters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |LOA|| Limit Of Advance|| The furthest extent of an assault or movement&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MSR|| Main Supply Route|| The main artery into an AO Usually a major highway or the largest road&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |PL|| A Phase Line|| A line typically a grid line or road that indicates the starting line of an operational Phase&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Phase|| A codenamed section of the overall plan ||Not to be executed until command uses the codeword&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |RP|| Rally Point / Regroup Point|| A point at which units form up after being separated from one another&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |SA/SP/STAGE||Staging point || A point at which a unit forms up for to get ready to move or attack&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |TOC|| Tactical Operations center&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |TRP|| Target Reference Point || A terrain or building feature that aids in navigation and or talking support onto a target&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |VIC / VEH|| Vehicle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |VIP|| Very Important Person || An ally we need to protect or rescue&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |WP|| Waypoint || A navigational aid to stay on the correct path, usually near something that can be used as a reference point&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====== Vehicles Roles and Assets ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AA|| Anti Aircraft|| Generic term for any Anti Aircraft platform&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AAA / Triple A|| Anti Aircraft Artillery|| Cannons meant to shoot at aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AAV / AAVP|| Assault Amphibious Vehicle (Personnel) || A Seaworthy APC&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AH|| Attack Helicopter|| A helicopter with CAS capability&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |APC|| Armored Personal Carrier || A Lightly Armored vehicle meant to transport troops, occasionally armed with machine guns. M113 and BTRs are examples&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ARTY|| Artillery&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |CAS|| Close Air Support&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Fast Mover|| A Jet Fighter/Bomber&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |FW|| Fixed Wing|| A Plane&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |IFV|| Infantry Fighting Vehicle || An Armored vehicle that can transport and support a small team. Armed with Cannons and anti tank missiles. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MBT|| Main Battle Tank || Heavily Armored vehicle with a large caliber high velocity gun &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |MLRS|| Multiple Launch Rocket System|| Rocket Artillery normally vehicle mounted&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |SAM|| Surface to Air Missile|| A form of anti Aircraft&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |SPAA|| Self Propelled Anti-Air|| Sometimes A &amp;quot;G&amp;quot; is added for Gun. SPAAG&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |SPG|| Self Propelled Gun|| A howitzer on tracks or wheels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |TH|| Transport Helicopter&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Technical|| An improvised combat vehicle|| Normally a pickup truck with a .50cal MG bolted to it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |UGV|| Unmanned Ground Vehicle &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |UAV|| Unmanned Aerial Vehicle &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====== Munitions ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Definition&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AA|| Anti-Air||&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AB|| Air Burst|| Normally Anti-Personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |AP|| Armor Piercing ||  Anti-Personnel if used in most rocket launchers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |APDS|| Armor Piercing Discarding Sabot|| A very high velocity moving sub caliber dart made of dense material&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |APFSDS|| Armor Piercing Fin Stabilized Discarding Sabot|| Same as above but with fins&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ATGM|| Anti-Tank Guided Missile|| Anti-Tank missile that either locks on or is manually guided&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Canister|| Canister full of ball bearings or Flechettes|| Anti personnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |Cluster|| Releases a Cluster of smaller bombs|| Airburst to disperse bomblets or mines&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HEAA|| High Explosive Anti-Armor|| The Marines like their own terms. Its HEAT damn it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HEAT|| High Explosive Anti-Tank || A shaped charge meant to penetrate armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HEDP|| High Explosive Dual Purpose|| A mix of HEAT and HEF &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HEF|| High Explosive Fragmentation|| HE shell filled with or meant to cause shrapnel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |HET|| High Explosive Timed|| HE shell that explodes a pre-determined time after impact, can cause airburst&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |T-HEAT / Tandem|| Tandem High Explosive Anti-Tank|| Round with two HEAT charges to defeat reactive armor&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |TB / Thermo|| Thermobaric|| A fuel air bomb. Anti-Personnel works well if it goes off inside fortifications&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; |ILLUM|| Illumination || Flares that turn night into day&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Structure&amp;diff=2549</id>
		<title>Structure</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Structure&amp;diff=2549"/>
		<updated>2021-05-30T18:17:28Z</updated>

		<summary type="html">&lt;p&gt;Shima: REDACTED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Coalition uses a very basic, but purposeful ranking and grouping structure. Ranks only determine veterancy within the community, but groups determine your ability to take specified roles in ArmA sessions, determine what privileges you receive, and how heavy your opinion is taken on subjects that affect the community. &lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
[[File:cherry.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Recruit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Grunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Soldier&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SpecIcon.PNG|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Specialist&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NCO1.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Headquarters&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank Roles ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Headquarters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Headquarters consists of the group admins and each has a specific job and/or role to maintain to ensure the steady operation of the community as whole. They are volunteers who dedicate countless hours to improving the community. This is where the buck stops.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;NCO:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
NCO&amp;#039;s are admins that are assigned to oversee a section. They manage XML&amp;#039;s and assist HQ as needed.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Specialists:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Specialists are all dedicated company members who have stood out as pillars of the community. Their contributions help make the community a greater place for all. With that they have earned priority slotting in session.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Soldiers:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Soldiers are all company members who have transitioned into full-time members and have access to all in and out of game features including specialties.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grunts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Grunts are the newest company members. They have been in the group for at least 1 month, requested promotion from recruit, and have access to nearly everything the company offers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recruits:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the flaky nature of the ArmA community, all new-joins join the group at this rank. Every draftee goes through a recruit period to ensure Coalition is a good fit for him and he is a good fit for Coalition. Recruits are scared, confused, and quiet creatures who you can normally find running into machine gun fire at the most inopportune times.&lt;br /&gt;
&lt;br /&gt;
== Group Structure ==&lt;br /&gt;
Coalition also uses a three-group system in order to keep the community organized. Each group serves a purpose both inside and out of the community.&lt;br /&gt;
=== Recruits === &lt;br /&gt;
Simply put, the recruit group is the entry group into the community. Every recruit&amp;#039;s job is to take part in the community, learn how to be proficient while in-game, and ultimately, play ArmA. Recruits are limited to AAR, RAT, Driver, and Ammo Bearer roles in order to learn how our structure and chain of command works. Recruits also do not have access to XMLs until becoming apart of the company.&lt;br /&gt;
&lt;br /&gt;
=== Company ===&lt;br /&gt;
The company is the backbone of the community. All members of the company are considered full members of Coalition and are granted access to XMLs, Mission Developing and Design, the CMF, and various private discord channels. Company members are also charged with occasionally taking leadership roles during ArmA sessions. All company members are expected to understand and follow the Coalition SOPs both in-game and out.&lt;br /&gt;
&lt;br /&gt;
=== Headquarters === &lt;br /&gt;
The brain of the community and ArmA sessions. Each headquarters member has a specific role they play in the administration and/or technical side of the group. All headquarters members, regardless of rank, are considered staff members.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2544</id>
		<title>Gear script database</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2544"/>
		<updated>2021-03-29T23:20:04Z</updated>

		<summary type="html">&lt;p&gt;Shima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gear Script Database is where you can upload and download gear scripts from the community. Gear script files are .hpp extension files that contain all the information for what a faction&amp;#039;s loadout will be in a mission. Members can access the database by signing into the website, navigating to ARMA3 -&amp;gt; MISSIONS -&amp;gt; Gearscript Database.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2543</id>
		<title>Gear script database</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2543"/>
		<updated>2021-03-29T23:19:10Z</updated>

		<summary type="html">&lt;p&gt;Shima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gear Script Database is where you can upload and download [http://coalitiongroup.net/wiki/index.php/Mission_Making_Tutorial_Revamp#Gear-scripts gear scripts] from the community. Gear script files are .hpp extension files that contain all the information for what a faction&amp;#039;s loadout will be in a mission. Members can access the database by signing into the website, navigating to ARMA3 -&amp;gt; MISSIONS -&amp;gt; Gearscript Database.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Structure&amp;diff=2259</id>
		<title>Structure</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Structure&amp;diff=2259"/>
		<updated>2020-02-11T00:59:47Z</updated>

		<summary type="html">&lt;p&gt;Shima: Adding Specialists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Coalition uses a very basic, but purposeful ranking and grouping structure. Ranks only determine veterancy within the community, but groups determine your ability to take specified roles in ArmA sessions, determine what privileges you receive, and how heavy your opinion is taken on subjects that affect the community. &lt;br /&gt;
&lt;br /&gt;
== Rank Structure ==&lt;br /&gt;
[[File:cherry.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Recruit&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:grunt.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Grunt&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Soldier.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Soldier&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:SpecIcon.PNG|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Specialist&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NCO1.png|center|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
Headquarters&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rank Roles ===&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Headquarters:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Headquarters consists of the group admins and each has a specific job and/or role to maintain to ensure the steady operation of the community as whole. They are volunteers who dedicate countless hours to improving the community. This is where the buck stops.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;NCO:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
NCO&amp;#039;s are admins that are assigned to oversee a section. They manage XML&amp;#039;s and assist HQ as needed.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Specialists:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Specialists are all dedicated company members who have stood out as pillars of the community. Their contributions help make the community a greater place for all. With that they have earned priority slotting in session.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Soldiers:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Soldiers are all company members who have completed peer-review and transitioned into full-time members.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Grunts:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Grunts are the newest company members. They have been in the group for at least 1 month, requested promotion from recruit, and have access to nearly everything the company offers.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recruits:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Due to the flaky nature of the ArmA community, all new-joins join the group at this rank. Every draftee goes through a recruit period to ensure Coalition is a good fit for him and he is a good fit for Coalition. Recruits are scared, confused, and quiet creatures who you can normally find running into machine gun fire at the most inopportune times.&lt;br /&gt;
&lt;br /&gt;
== Group Structure ==&lt;br /&gt;
Coalition also uses a three-group system in order to keep the community organized. Each group serves a purpose both inside and out of the community.&lt;br /&gt;
=== Recruits === &lt;br /&gt;
Simply put, the recruit group is the entry group into the community. Every recruit&amp;#039;s job is to take part in the community, learn how to be proficient while in-game, and ultimately, play ArmA. Recruits are limited to AAR, RAT, Driver, and Ammo Bearer roles in order to learn how our structure and chain of command works. Recruits also do not have access to XMLs until becoming apart of the company.&lt;br /&gt;
&lt;br /&gt;
=== Company ===&lt;br /&gt;
The company is the backbone of the community. All members of the company are considered full members of Coalition and are granted access to XMLs, Mission Developing and Design, the CMF, and various private discord channels. Company members are also charged with occasionally taking leadership roles during ArmA sessions. All company members are expected to understand and follow the Coalition SOPs both in-game and out.&lt;br /&gt;
&lt;br /&gt;
=== Headquarters === &lt;br /&gt;
The brain of the community and ArmA sessions. Each headquarters member has a specific role they play in the administration and/or technical side of the group. All headquarters members, regardless of rank, are considered staff members.&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:SpecIcon.PNG&amp;diff=2258</id>
		<title>File:SpecIcon.PNG</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:SpecIcon.PNG&amp;diff=2258"/>
		<updated>2020-02-11T00:58:30Z</updated>

		<summary type="html">&lt;p&gt;Shima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:Angryshima.PNG&amp;diff=2257</id>
		<title>File:Angryshima.PNG</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:Angryshima.PNG&amp;diff=2257"/>
		<updated>2020-02-11T00:53:10Z</updated>

		<summary type="html">&lt;p&gt;Shima: Angry test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Angry test&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2255</id>
		<title>Gear script database</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2255"/>
		<updated>2020-02-03T03:17:34Z</updated>

		<summary type="html">&lt;p&gt;Shima: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gear Script Database is where you can upload and download [http://coalitiongroup.net/wiki/index.php/Mission_Making_Tutorial_Revamp#Gear-scripts gear scripts] from the community. Gear script files are .hpp extension files that contain all the information for what a faction&amp;#039;s loadout will be in a mission. Members can access the database by signing into the website, navigating to ARMA3 -&amp;gt; MISSIONS -&amp;gt; Gearscript Database.&lt;br /&gt;
== The List ==&lt;br /&gt;
&lt;br /&gt;
The main page of the database displays a list of 25 items at a time of all the view-able gear script items that have been uploaded. Here is an example of the previews:&lt;br /&gt;
[[File:GSITEMEXAMPLE.PNG]]&lt;br /&gt;
&lt;br /&gt;
Here we can tell that this script is called ||TODO||, it is compliant for the Coalition Mission Framework (CMF) number ||TODO|| &lt;br /&gt;
== Viewing a Gear Script ==&lt;br /&gt;
&lt;br /&gt;
== Adding and Editing a Gear Script ==&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2254</id>
		<title>Gear script database</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=Gear_script_database&amp;diff=2254"/>
		<updated>2020-01-31T05:13:18Z</updated>

		<summary type="html">&lt;p&gt;Shima: Created page with &amp;quot;The Gear Script Database is where you can upload and download gear scripts from the community. Gear script files are .hpp extension files that contain all the information for...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gear Script Database is where you can upload and download gear scripts from the community. Gear script files are .hpp extension files that contain all the information for what a faction&amp;#039;s loadout will be in a mission. Members can access the database by signing into the website, navigating to ARMA3 -&amp;gt; MISSIONS -&amp;gt; Gearscript Database.&lt;br /&gt;
== The List ==&lt;br /&gt;
&lt;br /&gt;
The main page of the database displays a list of 25 items at a time of all the view-able gear script items that have been uploaded. Here is an example of the previews:&lt;br /&gt;
[[File:GSITEMEXAMPLE.PNG]]&lt;br /&gt;
&lt;br /&gt;
Here we can tell that this script is called ||TODO||, it is compliant for the Coalition Mission Framework (CMF) number ||TODO|| &lt;br /&gt;
== Viewing a Gear Script ==&lt;br /&gt;
&lt;br /&gt;
== Adding and Editing a Gear Script ==&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
	<entry>
		<id>https://coalitiongroup.net/wiki/index.php?title=File:GSITEMEXAMPLE.PNG&amp;diff=2253</id>
		<title>File:GSITEMEXAMPLE.PNG</title>
		<link rel="alternate" type="text/html" href="https://coalitiongroup.net/wiki/index.php?title=File:GSITEMEXAMPLE.PNG&amp;diff=2253"/>
		<updated>2020-01-31T03:58:53Z</updated>

		<summary type="html">&lt;p&gt;Shima: Example of the gear script file preview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example of the gear script file preview&lt;/div&gt;</summary>
		<author><name>Shima</name></author>
	</entry>
</feed>